插件名称:Photon Rally Tutorial 1.0.6b | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 |
Photon Rally Tutorial 1.0.6b unity3d asset u3d插件下载 unity官网
Photon Rally Tutorial 1.0.6b unity3d asset u3d插件下载 unity官网
Photon Rally Tutorial 1.0.6b unity3d asset u3d插件下载 unity官网
Photon Rally Tutorial 1.0.6b unity3d asset u3d插件下载 unity官网
Photon Rally Tutorial 1.0.6b unity3d asset u3d插件下载 unity官网
Requires Unity 5.2.2 or higher.
PUN Rally is a complete base project for a multiplayer racing game using Photon, the most popular network platform for Unity.
The project includes all sources and a 30+ pages illustrated tutorial book (PDF) explaining its use of realistic physics, dead-reckoning, checkpoint-based positions, and several other important features of multiplayer games, such as lobby control, car-selection and server-synced race-start.
Features
Realistic physics based on standard colliders, wheel-colliders and rigidbody.
Detailed suspension movement.
Real-time race synchronization over the internet using PUN (Photon Unity Network).
Dead-reckoning techniques to smoothly deal with latency.
Server-synced start and grid spawns.
Checkpoint-based race management (positions, laps, finish, etc).
Custom car selection (prefabs based) for connected players.
Weapon system (beta) optional for combat racing games.
The project is a foundation for a multiplayer racing game, but also serves as a comprehensive introduction to several multiplayer concepts with Photon:
Dealing with lobbies, rooms creation and joining.
Managing player connection and disconnection (both in menus and races).
Using custom player properties.
Remote Procedure Calls (RPCs).
Server-based time/clock (for race start).
The PhotonView component.
Custom network synchronization of GameObjects.
PUNBehavior and Photon.MonoBehavior classes.
Disclaimer: PUN Rally is a complete base project, but not a fully featured game. It would need some additional scripts and art to be ready for release.
Feedback welcome. Visit our Unity forum thread.
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