Ever wanted to make a multiplayer game? You've never seen a networking library quite like this before! Find out why so many people are leaving the other network solutions to finally be free to build the multiplayer games they want without limitations! Come join the community for the fastest growing networking solution on the Asset Store!
IL2CPP Supported!
Forge Networking is a set of core networking libraries for developing Real-time Multiplayer games and applications (communication between multiple devices over the internet or local area network). Forge Networking works cross platform so your iOS can communicate with Windows Phone and even PC in real time! Forge Networking is stand alone, you can develop networked games with this one time purchase plugin. This will allow you to create all of the network communications you have enjoyed since day one of the beta. With Forge Networking, you can host servers at no CCU/DAU cost. Forge networking runs within a Unity instance so you get the full power of debugging in Unity as well as using all of the components and tools that Unity has to offer!
Did we mention that you get 100% source code? Yeup, it's all here and native unity C# code!
Features:
UDP/RUDP
Remote Procedure Calls
Complete Unity native C# source code
Multi-Threaded
Event Driven
HTTP/HTTPS libraries
TCP
Writing of raw data
Header sizes ranging from 1-32 bytes
Data compression
Data updates on Deltas
Individual object update intervals
Forge Networking has been in closed beta for a few months now and has had hundreds of beta testers giving feedback, performance improvement suggestions, requests, and more!
Tested Platforms:
Windows (x86 / x64)
Mac (x86 / x64)
Linux (x86 / x64)
iPhone / iPad
Android
Windows Phone 8.1
Windows Store 8.1
Windows Universal
Webplayer
Any platform that supports C# sockets should work with the system.
Ability to run outside of Unity instance, see developer site for more information.