Requires Unity 5.0.4 or higher.
SEGI is in beta and is still in-development. Please visit this page to learn about the current issues and limitations and try the standalone demos before purchasing!
SEGI is not compatible with mobile devices.
SEGI is a (DX11) voxel-based Global Illumination effect that aspires to provide 100% dynamic Global Illumination to Unity games and applications. Since it requires no precomputation, SEGI can bring GI to certain situations where precomputed solutions like Enlighten cannot!
SEGI provides indirect lighting and glossy reflections from a single directional light, the sky, and any emissive materials in the scene. In the future, SEGI will support indirect lighting from point and spot lights. SEGI calculates indirect light visibility for soft indirect shadows, and also calculates soft sky light shadows. It can render either a single bounce or infinite bounces of indirect light.
As this is the first beta version of SEGI, compatibility is limited. SEGI has only been thoroughly tested on a Windows PC; behavior on other platforms is unknown. Improving compatibility is of high priority. SEGI requires DX11.