As an indie game developer, it’s no secret that finding cool but unique, high-quality, characters for your game is a real beast. Basically, your options are to hire an artist, become an artist or buy commonly-used generic characters. Since most of us don’t have the time and money to hire or become a 3D artist and no-one has ever said “I love that game for its generic characters!”- You are left in a bit of a bind.
If you are developing on a budget (who isn’t?) but value quality and uniqueness (who doesn’t?) and would prefer to focus on your game’s design (not a bad idea)- then you need The Morph Character System!
The Morph Character System (we call it MCS) has an API and GUI to easily build characters that can be manipulated at runtime. That’s right -- this is a procedural character system! So yeah, it looks like you just found your character engine for your next MMO, RPG or Fighter. MCS puts a ridiculous amount of control in your hands and in seconds you’re making characters like a 3D pro! Whether you are designing a single character or a world of characters for your game, MCS is your platform.
This is the complete MCS package with 5X more shaping controls than the MCS Male: Lite and Female: Lite!
What’s inside MCS Female: Lite:
MCS Female Lite character
Ciao Bella Jacket
Ciao Bella Pants
Ciao Bella Shoes
Ciao Bella Top
Micah Hair
Revolver
As you can see each MCS product comes with an outfit, hair and prop but obviously you’ll be needing more of that stuff to make cool unique characters.
So, here are some MCS Female “add-on” products that you can get now:
Sci-Fi Bundle 01
Fantasy Ranger
Elven Bard
Not seeing what you need?
Check our Store to see all available MCS “add-ons” and products- we add more products every week.
More product details:
350 Morphs
Morphs are configured with simple sliders in Editor
Partial and full creature and monster morphs
Body shape morphs
Visemes and phonemes for speech animations
Character development GUI
Basic GUI included; source code provided for specific GUI’s
Customized names and groupings of props, morphs, hair and costumes
Drag-and-drop bundle system to easily add new content packs
Developer API
PBR Textures and Materials
Optimized PSD’s
PBR Skin shader based off of “Volund” Shader
Prop attachment point system
Easy presets
Use code to control layout and placement
Unlimited attachment points
Auto mirroring of props
LOD support
Easily choose from various levels of detail with a single slider on function call
Import and Export
Save your character designs as prefabs
Auto setup of imported characters ad GUI
Dynamic Skeleton System
Fully rigged for Mecanim
Access skeleton morphs at runtime
Adjustable height and proportions for characters