本帖最后由 如果没有感觉 于 2017-6-12 15:20 编辑
插件名称:Moba Storm Asset 2.5 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 |
Moba Storm Asset 2.5 unity3d asset Unity3d下载 unity插件模型素材
Moba Storm Asset 2.5 unity3d asset Unity3d下载 unity插件模型素材
Moba Storm Asset 2.5 unity3d asset Unity3d下载 unity插件模型素材
Moba Storm Asset 2.5 unity3d asset Unity3d下载 unity插件模型素材
Moba Storm Asset 2.5 unity3d asset Unity3d下载 unity插件模型素材
Requires Unity 5.1.3 or higher.
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New version 2.5!
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-Now you can create, edit and customize items, with the new editor window.
-Icon Selection , Name, Description, Cost, Consumable and weapon (passive-active) supported.
-Custom Method Calling for new behaviours, simply add your custom method to MobaItemMethod script and you have it available on the editor to use with any item or weapon.
-Cleaner code.
Separated scripts for client side and server side.
-Object pooling (NETWORK). changing instantiate() and destroy(), of minions and abilities for a complete new pooling system.
-Login Method improvement.
-Improve of multiple networking operations and RPC calls, to reduce bandwidth.
-MobaStorm.DrainMana() simplified method. Now it drains mana on the server and the players just by calling it.
-MobaStorm.UserClick() Method to send the click attack to the server with just one method. -Mouse Pointer improvement, now its not instantiated every time the player clicks on something.
Requires uLink network libraries by UnityPark.
You can download a trial version in this link (this trial version is fully functional and doesnt have expiration time)
uLink Network Download
Official Website
Documentation
GAME FEATURES
Complete fun working MOBA game where you can choose a character to fight against the enemy team, where neutral monsters spawn and towers defend the "Big Core”. Every time you kill a minion or a player you gain experience, which allow you to level up your character with more health and more damage. The game ends when a team destroys the big enemy core!!!!
? Experience split between the killers
? Gold when you kill an enemy
? Teleport to base
? Standard MOBA keys QWER
? Minimap
? Item Management and inventory.
? Abilities can slow enemies, stun, dot, hot, teleport… you can even write your custom scripts to customize abilities.
SPECS
? Menu animations with different behaviors
? Login system and registration, integrated with PHP and MySQL
? Lobby, general chat
? Server list where you can see the actual players and their names
? Char selection window with portraits and sounds for each character
? Client - lobby system - master server and node implementation
? Server creation, launching multiple standalone apps for each match (Multiple server instances used in many games) using ulink, ulobby, uzone
? Enemy ia, waypoints integration, using unity navmesh.
? 2 custom characters with animations and custom spells
? You can create new characters, new enemies with just a few lines of code, even you can fully customize your spells and attacks creating your custom scripts, you want a spell that stun a player? And deal dot at the same time? Or maybe a spell that teleports you and deals aoe dmg??? You can do it easily with a few lines of code there is no limits!!!
? This is not a user interface creation asset. It requires mid to advance knowledge of unity 3d and C# to work with..
? I′m working full time on this project so there will be a constant update releases, new characters, and support.
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