脚本/功能 Obi - Advanced Rope Simulation 1.1 unity3d asset unity3d插件模型 unity论坛

插件名称:Obi - Advanced Rope Simulation 1.1插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Obi - Advanced Rope Simulation 1.1 unity3d asset unity3d插件模型 unity论坛资源下载

Obi Rope系列索引:

Obi Rope 3.1.1  下载链接
Obi Rope 3.2  下载链接
Obi Rope 4.0.2  下载链接
Obi Rope 4.1  下载链接

http://www.cgioo.com/forum-2-1.html

http://www.cgioo.com/forum-2-1.html

Obi - Advanced Rope Simulation 1.1 unity3d asset unity3d插件模型 unity论坛资源下载。

Obi - Advanced Rope Simulation 1.1 unity3d asset unity3d插件模型 unity论坛资源下载。

Obi - Advanced Rope Simulation 1.1 unity3d asset unity3d插件模型 unity论坛资源下载。

Obi - Advanced Rope Simulation 1.1 unity3d asset unity3d插件模型 unity论坛资源下载。

Obi - Advanced Rope Simulation 1.1 unity3d asset unity3d插件模型 unity论坛资源下载。

Obi - Advanced Rope Simulation 1.1 unity3d asset unity3d插件模型 unity论坛资源下载。




Requires Unity 5.3.4 or higher.
Obi is a unified particle-based physics framework for Unity. Cloth, ropes, fluids, and soft bodies are available as separate packages.

With Obi Rope you can create ropes in a matter of seconds, with complete control over their shape and behavior. The ropes can collide with the environment and with each other, and can be attached to rigid bodies.

This system is NOT based on rigid bodies and joints, unlike other rope solutions. This is based on Obi particles, which makes it more lightweight and detailed.

Works together with Obi Cloth, delivering seamless integration and inter-collisions between cloth and ropes.

Features:

- Procedural mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your rope needs.
- Per module adjustable solver iteration count.
- Bending constraints.
- Per particle pin constraints.
- In-editor simulation preview.
- Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing...
- Simulation state gets serialized -> save your ropes mid-simulation->instantiate them already warm-started.
- Supports Box, Sphere, Capsule, Character and Terrain colliders.
- Automatic camera culling: non-visible ropes do not update their simulation.


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作者 如果没有感觉 发表于 2016-11-23 12:01:12

jatn1111

看看先,哈哈!!谢谢了!
发表于 2016-11-23 16:07:28

ysfstar

thank you you
发表于 2016-11-25 13:26:45

%E5%94%AF%E5%BF%83%E4%B9%8B%E8%B7%AF

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发表于 2016-11-28 16:28:34

Longston

谢谢了!谢谢了!
发表于 2016-11-30 13:20:14

losetear

gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood
发表于 2017-1-9 14:00:46

y359948339

亲爱的 你慢慢飞
发表于 2017-3-10 14:07:28

%E7%8E%8B%E6%9D%B0

感谢!!!!!!!!
发表于 2018-7-28 15:49:48

%E5%BE%85%E7%BB%AD%E3%80%81

看看先,哈哈!!谢谢了!
发表于 2019-4-26 14:36:28

kyx11180

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发表于 2019-9-14 10:43:28

yl25349558

Thanks for sharing ! :)
发表于 2020-3-4 15:48:05

pnzpb

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发表于 2021-6-10 14:27:25
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