插件名称:TerrainComposer 2 v2.18 (u5) | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | TerrainComposer 2 v2.18 (u5) unity3d asset Unity3d编辑器下载 U3D插件
TerrainComposer系列索引:
TerrainComposer 1.47 下载链接
TerrainComposer 1.8 下载链接
TerrainComposer 1.92 下载链接
TerrainComposer 1.96 下载链接
TerrainComposer 2 2.061 下载链接
TerrainComposer 2 v2.17(beta7) (u5) 下载链接
TerrainComposer 2 v2.21 (u5) 下载链接
TerrainComposer 2 v2.3 (u5) 下载链接
TerrainComposer 2 v2.32 (u5) 下载链接
TerrainComposer 2 v2.57 (v2017) 下载链接
TerrainComposer 2 v2.58 下载链接
TerrainComposer 2 2.6 下载链接
TerrainComposer 2 2.6 2018-5-16 下载链接
TerrainComposer 2 2.62 下载链接
TerrainComposer 2 2.63 下载链接
TerrainComposer 2 2.7 下载链接
TerrainComposer 2 v2.18 (u5) unity3d asset Unity3d编辑器下载 U3D插件
TerrainComposer 2 v2.18 (u5) unity3d asset Unity3d编辑器下载 U3D插件
TerrainComposer 2 v2.18 (u5) unity3d asset Unity3d编辑器下载 U3D插件
TerrainComposer 2 v2.18 (u5) unity3d asset Unity3d编辑器下载 U3D插件
This extension requires one license per seat
Requires Unity 5.1.5 or higher.
Unique opportunity!
Save money!
Get TerrainComposer2 with a very special introduction price discount, only valid for a limit amount of time. Get 47% discount from $85 for only $45. The upgrade price for TC1 to TC2 is with 40% discount from $40 for only $25.
TerrainComposer2 is a complete new terrain tool developed from scratch in C# and CG compute shaders. All feedback was taken from the last 3.5 years from TC1 to create a brand new super powerful terrain tool using the latest technology available in Unity.
The current TC2 beta requires compute shaders and Mac Unity Editor needs Metal for it, which is in Unity's roadmap. TC2 created terrains can be used in iOS builds. More information can be found about it on the website in the 'Documentation' page.
TerrainComposer2 pre-release trailer.
For features, tutorials, videos, screenshots and contact see website.
Features | Tutorials | Forum
Not only great care is taken about simplicity, clean interface, usability etc. But TC2 has an enormous increase in power, freedom, scale ability, diversity and performance. TC2 is truly a ‘Next Generation’ terrain tool that can generate on the GPU, making it able to create and update terrains with frames per second that makes it even possible to animate terrains. This opens the doors for instant real-time streaming.
Second TC2 is an unlimited blending powerhouse. With TC2 you can create an immersive amount of diversity. As in TC2 everything is group able and groups can be grouped and those can be grouped, etc. Every group is mask able and transformable. And any group or node you can drag and drop it in your project to save as a prefab and drag and drop it back anywhere in TC node window. So any adjustments can be made anytime during the workflow on any group level without any waiting time.
We’ve all seen nice terrains with uniform texturing and placement, but what makes a terrain stand out is its diversity in my opinion. To not bore your gamers/users you need dynamic terrain and with TC2 you can create unlimited biomes on small scales and very large scales, you name it. If you still want a classic uniform terrain of course that is also possible.
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