? 100% shader effect
? No script rendering (GL.Lines)
? No use of second mesh/camera/material while rendering
? No DX11 required
? Mobile ready
? Single shader pass
? Single draw call
? Quad and Triangle wireframe rendering
? Skinned meshes - YES
? Includes shaders for Mobile, Desktop, VR, Consoles and WebGL
? Various parameters for Wireframe visualization
? Wireframe distance and dynamic fade effects
? Tessellation and Global illumination support
? Special Wireframe projector shader
? Wireframe Texture Exporter tool
? Simple, fast, beautiful ... amazing