插件名称:Forge Networking Remastered 21.5 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 |
Forge Networking Remastered 21.5 unity3d asset Unity插件官网 unity编辑器
Forge Networking系列索引:
Forge Networking 10.5 下载链接
Forge Networking 11 下载链接
Forge Networking 15 下载链接
Forge Networking v15.3 下载链接
Forge Networking 16.2 下载链接
Forge Networking 16.4 下载链接
Forge Networking 16.8 下载链接
Forge Networking 17.1 下载链接
Forge Networking 17.11 下载链接
Forge Networking 18 下载链接
Forge Networking 19.1 下载链接
Forge Networking 19.2 下载链接
Forge Networking Remastered 21.5 unity3d asset Unity插件官网 unity编辑器
Forge Networking Remastered 21.5 unity3d asset Unity插件官网 unity编辑器
Forge Networking Remastered 21.5 unity3d asset Unity插件官网 unity编辑器
Forge Networking Remastered 21.5 unity3d asset Unity插件官网 unity编辑器
Requires Unity 5.4.4 or higher.
Forge Networking Remastered is FINALLY HERE!!
Ever wanted to make a multiplayer game? You've never seen a networking library quite like this before! Find out why so many people are leaving the other network solutions to finally be free to build the multiplayer games they want without limitations! Come join the community for the fastest growing networking solution on the Asset Store!
IL2CPP Supported!
Forge Networking is a set of core networking libraries for developing Real-time Multiplayer games and applications (communication between multiple devices over the internet or local area network). Forge Networking works cross platform so your iOS can communicate with Android, and all other platforms in real time! Forge Networking is stand alone, you can develop networked games with this one time purchase plugin. With Forge Networking, you can host servers at no CCU/DAU cost. Forge networking runs within a Unity instance so you get the full power of debugging in Unity as well as using all of the components and tools that Unity has to offer!
Did we mention that you get 100% source code? Yeup, it's all here and native unity C# code!
Features:
- UDP/RUDP
- Remote Procedure Calls
- Complete Unity native C# source code
- Multi-Threaded
- Event Driven
- TCP
- Writing of raw data
- Data compression
- Data updates on Deltas
- Revolutionary network blueprinting
Any platform that supports C# sockets should work with the system.
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