插件名称:TerrainComposer 2 v2.32 (u5) | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | TerrainComposer 2 v2.32 (u5) unity3d asset unity3d编辑器 U3D插件模型
TerrainComposer系列索引:
TerrainComposer 1.47 下载链接
TerrainComposer 1.8 下载链接
TerrainComposer 1.92 下载链接
TerrainComposer 1.96 下载链接
TerrainComposer 2 2.061 下载链接
TerrainComposer 2 v2.17(beta7) (u5) 下载链接
TerrainComposer 2 v2.18 (u5) 下载链接
TerrainComposer 2 v2.21 (u5) 下载链接
TerrainComposer 2 v2.3 (u5) 下载链接
TerrainComposer 2 v2.57 (v2017) 下载链接
TerrainComposer 2 v2.58 下载链接
TerrainComposer 2 2.6 下载链接
TerrainComposer 2 2.6 2018-5-16 下载链接
TerrainComposer 2 2.62 下载链接
TerrainComposer 2 2.63 下载链接
TerrainComposer 2 2.7 下载链接
TerrainComposer 2 v2.32 (u5) unity3d asset unity3d编辑器 U3D插件模型
TerrainComposer 2 v2.32 (u5) unity3d asset unity3d编辑器 U3D插件模型
TerrainComposer 2 v2.32 (u5) unity3d asset unity3d编辑器 U3D插件模型
TerrainComposer 2 v2.32 (u5) unity3d asset unity3d编辑器 U3D插件模型
This extension requires one license per seat
Requires Unity 5.1.5 or higher.
TerrainComposer2 is a complete new terrain tool developed from scratch in C# and CG compute shaders. All feedback was taken from the last 3.5 years from TC1 to create a brand new powerful and lightning fast generating terrain tool using the latest technology available in Unity.
TerrainComposer2 pre-release trailer.
For the Unity Mac Editor, TC2 needs Metal for it to work, which Unity is working on in Unity5.6, this is not working yet. TC2 created terrains can be used in iOS and Mac builds.
For features, tutorials, videos, screenshots and contact see website.
Features | Tutorials | Forum
Not only great care is taken about simplicity, clean interface, usability etc. But TC2 has an enormous increase in power, freedom, scale ability, diversity and performance. TC2 is truly a ‘Next Generation’ terrain tool that can generate on the GPU, making it able to create and update terrains with frames per second that makes it even possible to animate terrains. This opens the doors for instant real-time streaming.
Second TC2 is an unlimited blending powerhouse. With TC2 you can create an immersive amount of diversity. As in TC2 everything is group able and groups can be grouped and those can be grouped, etc. Every group is mask able and transformable. And any group or node you can drag and drop it in your project to save as a prefab and drag and drop it back anywhere in TC node window. So any adjustments can be made anytime during the workflow on any group level without any waiting time.
We’ve all seen nice terrains with uniform texturing and placement, but what makes a terrain stand out is its diversity in my opinion. To not bore your gamers/users you need dynamic terrain and with TC2 you can create unlimited biomes on small scales and very large scales, you name it. If you still want a classic uniform terrain of course that is also possible.
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