插件名称:Obi Cloth 3.0 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件
Obi Cloth系列索引:
Obi - Advanced Cloth Simulation 1.7.1 下载链接
Obi Cloth 3.2 下载链接
Obi Cloth 3.4 下载链接
Obi Cloth 4.01 下载链接
Obi Cloth 4.1 下载链接
Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件
Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件
Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件
Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件
Requires Unity 5.5.1 or higher.
Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
It is available for Windows, Mac, iOS and Android, more platforms to come.
Important note: If you are using Obi 2.x, you'll have to recreate all your cloth assets when upgrading to 3.x
Features
- Support for skinned meshes: unified solution for character clothing and regular cloth.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your cloth needs.
- Per module adjustable solver iteration count.
- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! - Softbody physics trough volume constraints.
- Independent stretch and bend constraints.
- Cloth is attachable to rigid bodies.
- Cloth can collide with itself and other cloth pieces.
- Physically based aerodynamics model.
- In-editor simulation preview.
- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures...don′t ever leave Unity when authoring cloth.
- Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started.
- Supports all standard Unity colliders.
- Two-sided shader (based on the Standard shader) with correct lighting on backfaces.
- Automatic camera culling.
- Easily extensible and modular architecture.
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