脚本/功能 Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

插件名称:Obi Cloth 3.0插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

Obi Cloth系列索引:

Obi - Advanced Cloth Simulation 1.7.1  下载链接
Obi Cloth 3.2  下载链接
Obi Cloth 3.4  下载链接
Obi Cloth 4.01  下载链接
Obi Cloth 4.1  下载链接

Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件





Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

Obi Cloth 3.0 unity3d asset unity3d shader下载 Unity3d插件

Requires Unity 5.5.1 or higher.
Obi is an advanced cloth simulator for Unity that uses particle physics to deliver high-quality, flexible and easy to use cloth simulation.
It is available for Windows, Mac, iOS and Android, more platforms to come.
Important note: If you are using Obi 2.x, you'll have to recreate all your cloth assets when upgrading to 3.x

Features
- Support for skinned meshes: unified solution for character clothing and regular cloth.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your cloth needs.
- Per module adjustable solver iteration count.
- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too! - Softbody physics trough volume constraints.
- Independent stretch and bend constraints.
- Cloth is attachable to rigid bodies.
- Cloth can collide with itself and other cloth pieces.
- Physically based aerodynamics model.
- In-editor simulation preview.
- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property loading from textures...don′t ever leave Unity when authoring cloth.
- Simulation state can get serialized -> save your prefabs mid-simulation->instantiate them already warm-started.
- Supports all standard Unity colliders.
- Two-sided shader (based on the Standard shader) with correct lighting on backfaces.
- Automatic camera culling.
- Easily extensible and modular architecture.


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作者 如果没有感觉 发表于 2017-3-30 11:03:02

longer167

谢谢分享~~!!
发表于 2017-3-31 14:33:22

liyichong

好像挺不错的
发表于 2017-4-5 09:58:21

18502999943

啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊
发表于 2017-4-19 10:13:45

dzfish

xxxxxxxxxxxxxxx
发表于 2017-4-25 15:25:07

zyczyczc

不错不错   
发表于 2017-5-3 02:18:33

nj525

thanks a lot
发表于 2017-5-27 10:58:09

wuyule

太好了太好了
发表于 2017-6-22 10:14:23

hy010652

回复是美德
发表于 2017-8-23 07:21:32

liulei9898

感谢分享!!!!
发表于 2017-8-23 08:42:57

lblzx

好像挺不错的谢谢分享~~!!

发表于 2017-11-21 10:33:28

g031500

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发表于 2017-12-5 16:51:11

mankon

很需要這插件~感謝!!
发表于 2018-1-30 01:26:26

vvk17552

挺不错的
发表于 2018-3-22 12:03:05

dangfadi

不错谢谢分享
发表于 2018-6-15 15:36:00

yl25349558

带骨骼!赞的不行不行的,刷回复刷得快死了
发表于 2020-2-29 11:47:07

1318488113

都是要钱的。
发表于 2023-12-4 12:36:37
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