Requires Unity 3.5.7 or higher.
SplatTerrain is a suite of shaders designed to run fast while making your terrain meshes look amazing. Looking for an alternative to Unity's built in terrain system? This is the solution for you.
Now with Unity 5 support. Also included is an all new demo scene featuring a square km of terrain complete with base color, normal and splat maps in 8k and five 2k detail maps with normal and gloss maps.
Features:
- Color & splat map driven texturing
- Fast & efficient
- Up to 4 Detail Maps
- 1 Normal Map + up to 4 Detail Normal Maps
- Specular maps can be packed in the alpha channels of the detail maps
- Lightmaps supported in all shaders
- Supports Unity 5 GI & Ambient Lighting.
- Realtime shadows supported when possible
- Multi UV texturing to hide tiling patterns
- Controllable detail / color map transition
- Ability to boost normal map intensity
- All shaders work with DirectX 11
- Works on both Unity and Pro
- Tested on Unity 3.5.7 through 5.0.0
* Does not work with Unity's built in Terrain meshes.
** Not all shaders support all features and platforms.
Special thanks goes out to Cerberus for letting me use their terrains to test the new updates.
Arctic