4.3.3或更高要求的统一。
碎片对象是一组对象,这些对象被分割成一个脚本,并从一个脚本中分离出来。网格在分割后组合以减少绘图调用。
Features
? 2x Rectangular pillars – hollow and solid
? 2x Cylindrical pillars – hollow and solid
? 2x Wall – glass and solid
? 1x Corner Wall
? UV map can be tiled
? Easy to use
? Combines fragmented meshes
? Uses mesh particle systems
? Includes example scene and scripts
Demo Page
Update 1.2
? Added C# scripts
Update 1.11
? Greatly reduced triangle count on non low poly