编辑器拓展 CTS - Complete Terrain Shader 1.1.0 unity3d asset unity3d编辑器 ios开发

插件名称:CTS - Complete Terrain Shader 1.1.0插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
CTS - Complete Terrain Shader 1.1.0 unity3d asset unity3d编辑器 ios开发

CTS - Complete Terrain Shader系列索引:

CTS - Complete Terrain Shader 1.5.0  下载链接
CTS - Complete Terrain Shader 1.7.0  下载链接
CTS - Complete Terrain Shader 1.9.0  下载链接
CTS - Complete Terrain Shader 1.9.1  下载链接

CTS - Complete Terrain Shader 1.1.0 unity3d asset unity3d编辑器 ios开发

CTS - Complete Terrain Shader 1.1.0 unity3d asset unity3d编辑器 ios开发



















This extension requires one license per seat

Requires Unity 5.5.0 or higher.
Welcome to CTS, the Complete Terrain Shader for Unity 3D!

A collaboration between Bartlomiej Galas and Adam Goodrich, CTS combines our collective expertise to create a terrain shading system that is both Powerful and Easy to Use!

CTS comes with a professional texture library that can be applied with a click to instantly change the look and feel of your scenes, and works much like the Unity Post Processing profile system and can be tweaked at run time to get your environment just right.

Key Features:
- 16 textures 1 pass - fast;
- PBR terrain - beautiful looking terrain;
- Standard work flow - compatible & easy;
- UV Mixing - removes tiling;
- Detail Mixing - adds interest & reduces tiling;
- Geological Layering - adds interest;
- Detail Mixing - adds interest & reduces tiling;
- Dynamic Snow Cover - with a slider;
- Dynamic Water Cover - with a slider;
- Height Blending - relative texture blends;
- Basic, Advanced & Tesselation variants;
- Ambient Occlusion - realistic shadows;
- Profile Based - similar to Unity Post FX;
- Texture Library - 48 quality sets, 20 helpers;
- Profile Library - matched profile sets; - Substance Support - save time on exports;
- MegaScans texture support;
- MapMagic and runtime terrains;
- Seasons & Weather - Rain, Snow & Seasonal variation, easily integrated;
- Sample performance, swamp and landcape scenes included, excluding 3D models;
- VR Compatible;

Per Texture Control of:
- Albedo, Normal, Smoothness, Roughness, Height, Ambient Occlusion;
- Near and far tiling - reduces tiling;
- Tinting - matching & seasonal variation;
- Brightness - texture matching;
- Smoothness - reflection & wetness;
- Height blending - relative texture heights;
- Height depth - relative texture depth;
- Triplanar - no more terrible cliffs;
- Detail strength - use it as needed;
- Geo strength - use it as needed;
- Snow amount - control snow cover;
- Snow / Water - angle, height, hardness;
- Snow / Water tint - vary color by usage;

Hardware support:
- Shader model 3.5+ (basic + advanced);
- Shader model 4.6+ (tesselation);
- Direct X 11 / 12;
- Open GL ES 3.0;
- WebGL 2.0;
- Metal;

Shaders are limited by texture array support, and consequently do not support DX9, OpenGLES 2.0 or Web GL1.0.

But don't just take our word for it, drop by the forums and ask a question or two, or check out our online documentation, tutorials, and demos.

NOTE: While CTS is quite fast, some older systems have had issues with the modern techniques we are using, so please download and run our demo's before purchasing to ensure your system is compatible.

Forum - Documentation - Tutorials - Demos

CTS was created in collaboration by :
- NatureManufacture - Facebook &
- Procedural Worlds - Facebook

And finally, we would very much like to thank Amplify Creations, our artists, our beta teams and the community for their ongoing input and support!



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作者 如果没有感觉 发表于 2017-8-3 16:29:19

yaner914

发表于 2017-8-4 17:29:43

alexander_ly

效果看起来很惊艳啊!
发表于 2017-8-7 10:30:26

592733740

谢谢分享。终于找到了。
发表于 2017-8-9 15:05:45

huasheng123

很不错
发表于 2017-8-9 22:50:54

zhangnan0324

感谢分享~~~~~~~~~~~~~~~~~~~~~~~~~~~~
发表于 2017-8-16 19:59:56

xiqimagic

谢谢分享
发表于 2017-8-17 15:31:14

yangznufe

不错的资源
发表于 2017-8-23 09:43:07

qq282196521

感谢分享
发表于 2017-8-30 15:14:19

stst11111

mplete Terrain Shader 1.1.0 unity3d asset unity
发表于 2017-11-14 00:27:06

hanyuzhixin

好!很好的资源!
发表于 2019-3-4 13:10:32

18339962622

但用于生成和配置CTS使用的纹理和展开阵列的工作流仍然是基于地形的工作流。
发表于 2019-11-25 16:44:50

yl25349558

好好,正是需要的
发表于 2020-3-5 21:20:36
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