Requires Unity 5.6.0 or higher.
Mesh Deformer editor extension will help you easily arrange objects; duplicate bend and twist meshes along curve; edit pivot point, combine and save meshes.
Features:
? X, Y, Z axis bending;
? Mesh twisting;
? Mesh thickness editing;
? Configurable curve approximation level;
? Configurable curve count per mesh;
? Configurable spacing between meshes;
? Spline loops;
? Spline smoothing;
? Spline control point modes;
? Spline control points editing (snap mode);
? Non-deforming (rigid mode);
? Mesh subdivision (increase tris count);
? Combine meshes;
? Pivot point editing;
? Work with multi-material meshes;
? Full editor Undo/Redo support;
? Runtime Editor (Experimental);
Previous version included: MeshDeformerLegacy.unitypackage
Demo Scene: DemoPackage.unitypackage