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Regular wireframe shaders are not very appealing to the eye. Meet Wireframe Shader DirectX 11! This package provides easy to use wireframe shaders with high flexibility.
PBR - Physically based wireframe rendering enables you to adjust emissive, metallic and smoothness properties independently of the surface.
Glow - Add a bleeding/glowing/shadow effect radiating from the wires.
Barycentric Texturing - Design your custom wire with a [width]-by-1 texture where the alpha channel is used to blend with the surface.
More Features:
? Quad mesh models
? Anti-aliasing
? Fade in/out the wireframe
? Mask parts of the wireframe
? Invert the wireframe
? Wire corner smoothing
? All standard rendering modes
? Additive & multiplicative rendering modes
This package includes:
? Wireframe shaders:
- Standard
- Bumped Diffuse
- Unlit
- Projector
? Demo scene
? Source code
? Documentation