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MapMagic 2 Bundle系列索引:
MapMagic 2 Bundle 2.1.4 下载链接
MapMagic 2 Bundle 2.1.5 下载链接
MapMagic 2 Bundle 2.1.8 下载链接
MapMagic 2 Bundle 2.1.9 下载链接
MapMagic 2 Bundle 2.1.10 下载链接
MapMagic 2 Bundle 2.1.11 下载链接
MapMagic 2 Bundle 2.1.12 下载链接
MapMagic 2 Bundle 2.1.14 下载链接
MapMagic 2 Bundle 2.1.15 下载链接
Full MapMagic 2 asset together with four default modules that turn it from terrain tool to full-scale world creator: Objects, Splines, Biomes and Brush . Made to simplify downloading, installation and update. Helps to avoid compatibility issues between modules with different versions. The summary price of all modules and the price of this asset are equal.
The Bundle also brings clarity to correlation with MapMagic World Generator: this is the next iteration of MapMagic: it can do everything MMWG can, even more, even faster - except Voxeland nodes.
MapMagic is a node based procedural and infinite game map generator. Can create a playable and nice-looking terrain of any size in a couple of minutes with the help of graph and nodes workflow. Also supports creating endless maps by generating new terrains in playmode. Modules, included in Bundle, can place objects, biomes and roads.
Each node on a graph represents a terrain or object generator: noise, voronoi, blend, curve, erosion, etc. Once the nodes are connected the magic happens: a game map will be created without any human involvement.
Has special nodes to work with (however due to irrespective eventual asset changes and variety of features and modules 100% compatibility is not guaranteed): CTS, MegaSplat, MicroSplat, Vegetation Studio Pro. And in pinned (non-dynamic) mode: with all of the assets using standard Unity terrains.
The asset comes with the full source code.
完整的 MapMagic 2 资产以及四个默认模块,可将其从地形工具转变为全面的世界创建工具: 对象(Objects)、样条(Splines)、生物群落(Biomes)和画笔(Brush)。简化下载、安装和更新。有助于避免不同版本模块之间的兼容性问题。所有模块的总价与该资产的价格相同。
该捆绑包还明确了与 MapMagic World Generator 的相关性:这是 MapMagic 的下一次迭代:它可以完成 MMWG 可以完成的一切,甚至更多,更快--除了 Voxeland 节点。
MapMagic 是一款基于节点的程序化无限游戏地图生成器。在图形和节点工作流的帮助下,它能在几分钟内创建任意大小、可玩且美观的地形。还支持通过在游戏模式下生成新地形来创建无穷无尽的地图。捆绑包中包含的模块可以放置物体、生物群落和道路。
图形上的每个节点都代表一种地形或物体生成器:噪点、Voronoi、混合、曲线、侵蚀等。一旦节点连接起来,神奇的事情就发生了:一张游戏地图将在无人参与的情况下生成。
具有特殊的节点(但由于最终资产的变化以及功能和模块的多样性,无法保证 100% 的兼容性): CTS、MegaSplat、MicroSplat、Vegetation Studio Pro。在固定(非动态)模式下:所有资产均使用标准的 Unity 地形。
该资产附带完整的源代码。
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