- Self Shadow:
*(Adjust Size/Threshold and Hardness without using any texture)
*(Fast and less expensive shadow)
*(No need to use another texture for shadow)
*(Change color or use main/base texture for color)
- Normal Map:
*(For more details)
- FReflection:
*(Use images/textures as reflection)
*(This is not matcap style and this is fast)
*(Can also adjust the size and position)
- Outline:
*(Can change the Color and Width)
*(With noise/distort outline for sketch style outline and dynamic)
*(You can choose to use outline or without outline "for less drawcalls").
- ShadowT (Texture):
*(Texture based shadow)
*(Can choose to only visible on shadow area or light area or both).
- Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss)
*(Can also adjust the size and position)
*(Can also blend it to Normal/Traditional Gloss)
- RealToon Refraction:
* For anime/cartoon style glass, ice, liquid, etc.
- Can change Receive Shadows color
- Use main/base texture color for shadow color.
- Can also use patterned textures for manga/comics like shadow.
- More...
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- PC/Mac & Mobile in one shader.
- You can also use this for creating Anime/Cartoon film & Illustrations/Arts in unity3d.
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- More features to come so be sure to check my social medias and your email for updates.
In gameplay demo here (PC Only)
In realtime animation demo here (PC Only)
Videos (Updates & PV)
Video Demos
Video Tutorials
Image Gallery (Still Image)