? Dissolve edge size and HDR color control.
? Multiple texture blend for alpha cutout and edge noise control.
? Local and Global X,Y and Z axis mask.
? Dynamic plane, sphere and box masks.
? Edge glow visible to Unity GI system.
? Fully compatible with Unity post processing and image effects.
? Includes Standard, Legacy, VertexLit, Unlit and Triplanar shaders.
? Compatible with TextMesh Pro