Requires Behavior Designer (link)
Behavior Designer - Tactical Pack contains 13 different behaviour tree tasks focused on tactical situations using Unity's NavMesh, A* Pathfinding Project, or Apex Path.行为设计器-战术包包含13个不同的行为树任务,使用Unity的NavMesh、A*寻路项目或Apex Path关注战术情况。
Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your game. In addition, the Tactical Pack can use Playmaker or the Third Person Controller to handle attacking and damage.攻击是每个游戏唯一的。战术包使用接口,这样你就可以实现适合自己游戏的攻击和损坏逻辑。此外,战术包可以使用游戏机或第三人控制器来处理攻击和损坏。
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
每一个任务都是很好的注释和写在一个通用的和干净的方式,使它很容易融入你自己的项目。当我们听到来自社区的新任务建议时,这个包将继续增长。
The following tasks are included:
- Attack
- Charge
- Marching Fire
- Flank
- Ambush
- Shoot and Scoot
- Leapfrog
- Surround
- Defend
- Hold
- Retreat
- Request Reinforcements
- Reinforcements Response