Behavior Designer - Tactical Pack contains 14 different behaviour tree tasks focused on tactical situations using Unity's NavMesh, Apex Path, or basic steering behaviors.
Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your game. In addition, the Tactical Pack can use Playmaker or the Third Person Controller to handle attacking and damage.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
The following tasks are included:
Attack
Charge
Marching Fire
Flank
Ambush
Shoot and Scoot
Leapfrog
Surround
Defend
Hold
Retreat
Request Reinforcements
Reinforcements Response
Follow Orders