Requires Unity 5.6.0 or higher.
Animators hate him! FImpossible Games discovered revolutionary new algorithm to create spine chain animations for animals and creatures without any effort!这个组件将让你的动画看起来更真实,AAA就像没有花很多时间来制作像样的由你的生物向两侧旋转行走/跑步的动画,并且没有花很多钱给动画师来创建这个动画。
Spine animator is component which animates your skeleton's spine bones accordingly to movement without loosing any keyframed animation motion. It's simulating real animal-like spine movement without any need of additional animating or coding.这个程序动画的另一个好处是,所有的骨骼运动都是连续的,当你的物体旋转时,脊椎总是适合运动,所以你最终可以让你的蛇、千足虫和其他生物像它们真实一样充满活力!
This component will make your animations look much more real and AAA like without spending a lot of time for making decent animations of walking / running with rotation to sides by your creatures and without spending a lot of money for animator to create this animations.
Another benefit from this procedural animating is that all movement of bones is continious, when your object is rotating, spine is fitting to movement all the time, so you can finally make your snakes, millipedes and other creatures animate like they're real!
Main features:
● Includes interactive demo scenes
● Includes full source code
● Easy setup and incredible effect
● Fully cooperating with keyframed animations
● Not needed any coding
● Visual friendly inspector window with helpful features
● Highly customizable
● Very high performance
● Blending with original animation