要求Unity 5.0.0 或更高版本。适合动画人群或植被。点击一个按钮,屏幕上的动画实体将增加100倍
Mesh Animator is a toolset for converting and fully animating characters, animated assets, or any other kind of skinned mesh. On a typical mobile device Mecanim or the legacy animation system can run anywhere from 10-20 full skinned and animated characters on-screen before noticeable framerate loss occurs. With Mesh Animator, 100+ fully animated unique meshes can be displayed on-screen at the same time, and thousands on modern GPU platforms.网格动画师是一个工具集,用于转换和完全设置角色、动画资源或任何其他类型的蒙皮网格的动画。在典型的移动设备Mecanim或传统动画系统上,在出现明显的帧速率丢失之前,可以在屏幕上运行10-20个全屏动画角色。使用Mesh Animator,100多个完全动画的独特网格可以同时显示在屏幕上,在现代GPU平台上显示数千个
Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!
? Convert assets quickly and easily using the converter.
? Out of the box GPU Instancing Support! (Requires Unity 5.4+)
? Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.
? Supports custom animation events.
? Built with performance in mind, minimal CPU overhead.
? Includes full source code.