着色/阴影 MadGoat SSAA Resolution Scale 2.0.2 图像优化着色插件

插件名称:MadGoat SSAA Resolution Scale 2.0.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
MadGoat SSAA Resolution Scale 2.0.2 抗锯齿效果插件

MadGoat SSAA Resolution Scale 2.0.2 图像优化着色插件

MadGoat SSAA Resolution Scale 2.0.2 图像优化着色插件
MadGoat SSAA & Resolution Scale系列索引:

MadGoat SSAA & Resolution Scale 2.0.7   下载链接
MadGoat SSAA & Resolution Scale 2.0.8   下载链接

图像优化着色插件

图像优化着色插件

MadGoat SSAA Resolution Scale 2.0.2

MadGoat SSAA Resolution Scale 2.0.2

MadGoat SSAA Resolution Scale

MadGoat SSAA Resolution Scale
5f193413-e664-4ff7-9876-6329a4f0c791_scaled.jpg

MadGoat SSAA Resolution Scale 2.0.2 图像优化着色插件

MadGoat SSAA Resolution Scale 2.0.2 图像优化着色插件
6e0ca87a-a309-48ec-80e5-034a3906dcba_scaled.jpg

图像优化着色插件

图像优化着色插件
6cb27510-c7c1-42c1-9343-56f26951caf5_scaled.jpg

MadGoat SSAA & Resolution Scale brings one of the best anti-aliasing techniques to your Unity3D project: be it a game, a VR application or an archviz presentation, now you can achieve stunning image quality with just one click!
NEW! Now with HDRP & LWRP 2019.1+ Support!
WHY MADGOAT SSAA?
Our SuperSampling solution is the most affordable, complete and stable SSAA system for Unity:

• Supports HDRP & LWRP: Version 2.0.0 introduced full support for Scriptable Render Pipelines on Unity 2019.1 and newer!
• FSSAA and TSSAA techniques: Super Sampling as used by AAA studios - combines the power of SSAA with the versatility of FXAA or temporal reprojection.(TSSAA is only available for HDRP)
• The best AA solution for VR: Supports all the popular VR devices in both single and multi pass rendering.
• High Compatibility: Supports all Unity3D versions starting from 2017 up to current (also compatible with older versions but not officially tested)
• Multiple uses: Our SSAA system also works perfectly in cinematics, off-screen rendering and arch-viz applications.
•        Resolution Scaling: Ability to scale the resolution by percent, such as seen in the settings menus of many AAA titles. This allows the users to change the render resolution without affecting the UI/HUD.
•        Adaptive Scaling: Ability to automatically adjust the render resolution, based on a target frame rate.
•        Per Axis Scaling: Ability to scale the resolution on each axis independently.
•        High-Res Screenshots: Take screenshots at higher resolution than your screen (also with super sampling).

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作者 拖拉机 发表于 2019-12-23 15:31:39

monalisha12

MadGoat SSAA Resolution Scale amexing asset mobile game
发表于 2019-12-23 16:44:21

monalisha12

Woooooooooo
发表于 2019-12-23 18:53:34

haoda250

OMG 你太厉害了吧
发表于 2019-12-27 16:29:20

brant1314

HAO DONG XI XIEXIE
发表于 2020-2-4 11:59:58

yl25349558

i think i'm in love
发表于 2020-3-4 17:59:26

120538982

希望项目可以兼容
发表于 2020-7-29 17:00:56

a422286871

尝试一下,谢谢分享
发表于 2020-12-16 11:42:25

gameshao

MadGoat SSAA & Resolution Scale brings one of the best anti-aliasing techniques to your Unity3D project: be it a game, a VR application or an archviz presentation, now you can achieve stunning image quality with just one click!
NEW! Now with HDRP & LWRP 2019.1+ Support!
WHY MADGOAT SSAA?
Our SuperSampling solution is the most affordable, complete and stable SSAA system for Unity:

• Supports HDRP & LWRP: Version 2.0.0 introduced full support for Scriptable Render Pipelines on Unity 2019.1 and newer!
• FSSAA and TSSAA techniques: Super Sampling as used by AAA studios - combines the power of SSAA with the versatility of FXAA or temporal reprojection.(TSSAA is only available for HDRP)
• The best AA solution for VR: Supports all the popular VR devices in both single and multi pass rendering.
• High Compatibility: Supports all Unity3D versions starting from 2017 up to current (also compatible with older versions but not officially tested)
• Multiple uses: Our SSAA system also works perfectly in cinematics, off-screen rendering and arch-viz applications.
•        Resolution Scaling: Ability to scale the resolution by percent, such as seen in the settings menus of many AAA titles. This allows the users to change the render resolution without affecting the UI/HUD.
•        Adaptive Scaling: Ability to automatically adjust the render resolution, based on a target frame rate.
•        Per Axis Scaling: Ability to scale the resolution on each axis independently.
•        High-Res Screenshots: Take screenshots at higher resolution than your screen (also with super sampling).
发表于 2022-4-12 23:07:09
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