Mesh Animator is a toolset for converting fully animated characters, animated assets, or any other kind of skinned mesh. With two modes, Snapshot and Shader Animated, you can support any platform and get full GPU instancing support, without losing the ability to control individual instances.Mesh Animator是一个用于转换完全动画的角色、动画资产或任何其他类型的皮肤网格的工具集。有两种模式,快照和着色器动画,
Great for animated crowds or vegetation. Get 100x more animated entities on screen with the click of a button!你可以支持任何平台,并获得完整的GPU实例支持,而不会失去控制单个实例的能力
Documentation
• Convert assets quickly and easily using the converter.
• Out of the box GPU Instancing Support!
• Can be controlled using Mecanim, no need to re-write existing code or controllers, just attach a script.
• Supports custom animation events.
• Built with performance in mind, minimal CPU overhead.
• Includes full source code.