Editor and runtime solution for baking textures inside a mesh per-vertex.
Supported texture types:
• Texture2D
• RenderTexture
• Cubemap
• Camera target texture (skybox, ambient lighting, etc)
• Lightmap
Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 - uv7, normal, tangent) and inside any channels of them.
Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array.
All render pipelines are supported.
Before purchasing, check documentation for better understanding how this tool works and what limitations it has.
Asset is already included in the Amazing Tools Bundle.
编辑器和运行时解决方案,用于在网格内按顶点烘焙纹理。
支持的纹理类型
- 纹理 2D
- 渲染纹理
- 立方体贴图
- 相机目标纹理(天空盒、环境照明等)
- 光照贴图
编辑器工具允许在网格顶点缓冲区(顶点颜色、uv0 - uv7、法线、切线)及其任意通道内制作多达 8 种纹理。
运行时 API 为 Unity 网格类添加了扩展方法,可将每个顶点的烘焙纹理以 color[] 数组的形式返回。
支持所有渲染管道。
购买前,请查看文档以更好地了解该工具的工作原理和限制。
资产已包含在 Amazing Tools Bundle 中。
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