All other platforms are supported through the CPU fallback system.
Generates individual blades of grass directly on the GPU to achieve the dense fields of grass you've always wished for.
High performance:
Scalable from low to high end, by generating blades of grass directly on the GPU!
Easy to use:
With a detailed text and video documentation and easy to use controls great results are a matter of minutes.
CPU Fallback:
Systems that cannot use DirectX 11 can still use the optimized CPU Fallback system.
Dynamic reaction:
Reacts dynamically to characters, vehicles, or any other game event.
Artistic control:
Use a variety of included tools to paint grass where you want it or easily create texture atlases.
Highly customizable:
From underwater scenes to alien landscapes. Useable for every art style.
With features from years of support and development:
• Supports Unity terrain and custom meshes
• Texture atlases
• Various lighting modes
• CPU fallback
• Moving platforms
• Advanced interaction system
• Grass painter
• Wind zones
• Texture atlas creation tools
• Detailed text documentation
• Video tutorials
Supported third party assets:
• Curved World
• Most assets should work without explicit support. Ask in the forum thread for more information.