本帖最后由 微笑的猫 于 2024-7-16 12:03 编辑
Drag Racing Framework 1.3.2版下载链接
This framework is designed in such a way that interaction with it is as simple as possible:
On the one hand, it is so simple that even a beginner without programming knowledge can handle it.
On the other hand, more experienced developers will find it useful too, thanks to its clean code and powerful features.
Main Features:
Multiplatform. Your game will run on computers and mobile devices and you don't need to do anything extra for that - just press the build button.
Universal car controller - it's just one component compatible with any car model and contains many configurable parameters and full car physics.
To create a new car, just add the script - simple like magic.
Progress system. It allows you to add levels and game profit - points/money.
Shopping systems. After reaching a level and accumulating money, players will be able to purchase cars and upgrades for them.
Car improvements. Create upgrade stages for the engine, transmission, turbo, nitro, weight. Each stage may affect all car parameters (speed, acceleration, nitro, etc).
The AI system built into the Car Controller allows you to use all your created cars as opponents.
Opponents Manager. You can create a list of opponents that the player will have to defeat (in turn).
Pluggable multiplayer module. The game logic is already configured, and all you need to do is turn the mode on. In this case, players will be able to play with each other.
With a free camera, you can choose any game view (including the view from the cockpit).
And the built-in Cinemachine integration allows you to use many camera effects.
Road controller. Set the whole race track or let it be generated automatically with any length.
The UI manager contains all necessary menus, game buttons, indicators, etc. And you can adjust all of them in one place - quickly and conveniently.
The built-in Event system makes it easy to expand the menu and whole gameplay.
The detailed documentation will help you understand this framework very quickly.
In addition, the project contains clean C# code, and if you need to change something for yourself, it will not be difficult.
What's inside the project:
The framework with tools.
A game demo contains a menu with a shop, 3 fully configured cars, a race track, all necessary sounds, and a full-fledged UI (everything you saw in the screenshots).
Please note: the models shown in the screenshots and video are not included in the project.
Support
We are always accessible and ready to help. If you have any questions or you're faced with a problem when developing your game or you need additional documentation, video, etc. , Discord, or Unity Forum, and we will respond and help you as soon as possible.
Legal information - this asset uses fonts: RacingSansOne and Montserrat under Open Font License; see "Third-Party Notices.pdf" file in the package for details.
这个框架的设计方式是,与它的互动尽可能地简单。
一方面,它是如此简单,甚至没有编程知识的初学者也可以处理它。
另一方面,由于其简洁的代码和强大的功能,更有经验的开发人员也会发现它很有用。
主要特点。
多平台。你的游戏将在电脑和移动设备上运行,你不需要为此做任何额外的事情--只要按下构建按钮。
通用汽车控制器 - 它只是一个与任何汽车模型兼容的组件,包含许多可配置的参数和完整的汽车物理学。
要创建一个新的汽车,只需添加脚本 - 简单得像魔术一样。
进度系统。它允许你添加级别和游戏利润--积分/金钱。
购物系统。在达到一个级别并积累了金钱后,玩家将能够为他们购买汽车和升级。
汽车改进。为发动机、变速器、涡轮、硝基、重量创建升级阶段。每个阶段都可能影响所有的汽车参数(速度、加速度、氮气等)。
内置在汽车控制器中的人工智能系统允许你使用你创建的所有汽车作为对手。
对手管理器。您可以创建一个玩家必须击败的对手列表(轮流)。
可插入的多人游戏模块。游戏逻辑已经配置好了,你所需要做的就是将该模式打开。在这种情况下,玩家将能够相互游戏。
通过自由摄像机,你可以选择任何游戏视图(包括驾驶舱的视图)。
而内置的Cinemachine集成允许你使用许多相机效果。
道路控制器。设置整个赛道,或让其自动生成任何长度的赛道。
UI管理器包含所有必要的菜单、游戏按钮、指示灯等。而且你可以在一个地方调整所有这些东西--快速而方便。
内置的事件系统使你可以很容易地扩展菜单和整个游戏玩法。
详细的文档将帮助你很快理解这个框架。
此外,该项目包含干净的C#代码,如果你需要为自己改变一些东西,这并不困难。
项目内有什么。
带有工具的框架。
一个游戏演示包含一个带有商店的菜单,3辆配置齐全的汽车,一条赛道,所有必要的声音,以及一个成熟的用户界面(你在截图中看到的一切)。
请注意:截图和视频中显示的模型不包括在该项目中。
支持
法律信息--本资产使用字体。RacingSansOne和Montserrat在开放字体许可下使用;详情请见软件包中的 "第三方声明.pdf "文件。
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