Global Illumination Proxy is a light manipulation framework that allows the emulation of indirect global illumination in Unity, with support for all Unity versions & platforms and optimizations for great performance on Mobile systems.
Global Illumination Proxy can be upgraded to InfiniGRASS and Sky Master UTLIMATE for $19 and Sky Master UTLIMATE also upgrades to all other major ARTnGAME assets from $9 to $29.
Windows Demo:
Atrium GI Demo with Sky Master ULTIMATE Volumetric Lighting
Create spectacular indirect lighting using minimal resources and Unity lights, for maximum compatibility and performance. The system uses shadowless point lights to emulate the bounced lights from surfaces.
The system has been created to deliver realistic GI, scalable depending on the hardware target. It supports all Unity light types (point, spot and directional) and works on all platforms and in both Unity Free and Pro.
The "hero follow" mode allows for GI in open environments, where only the grid close to hero may cast indirect lighting.
New in v1.5
- Second light bounces for enhanced GI accuracy
- IBL Proxy for Sky color based lighting.
- Area lights Proxy (with point lights), GI enabled.
- Support for Jove lights.
The framework is written in C# code and the source code is provided.
Global Illumination Proxy是一个灯光操作框架,可以在Unity中模拟间接全局照明,支持所有的Unity版本和平台,并在移动系统上进行了优化,使其具有良好的性能。
全局照明代理可以以19美元的价格升级到InfiniGRASS和Sky Master UTLIMATE,Sky Master UTLIMATE也可以以9美元到29美元的价格升级到所有其他主要的ARTnGAME资产。
Windows演示:
使用Sky Master ULTIMATE体积照明的Atrium GI演示
使用最少的资源和Unity灯光创建壮观的间接照明,实现最大的兼容性和性能。该系统使用无影灯来模拟表面的反射光。
该系统是为了提供逼真的GI,可根据硬件目标进行扩展。它支持所有的Unity灯光类型(点式、点式和定向式),在所有的平台和Unity免费和专业版中都可以使用。
英雄跟随 "模式允许在开放的环境中进行GI,其中只有靠近英雄的网格可以投射间接照明。
V1.5版的新功能
- 增强GI精度的第二道光反弹
- IBL代理,用于基于天空颜色的照明。
- 区域灯光代理(带点状灯光),启用GI。
- 支持Jove灯光。
该框架是用C#代码编写的,提供了源代码。
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