着色/阴影 【更新】Volumetric Light Beam 2.0.2照明

Unity插件信息
插件名称: Volumetric Light Beam
插件官网: https://assetstore.unity.com/packages/vfx/shaders/volumetric-light-beam-99888
版本: 2.0.2
解压密码:
素材类型: 着色/阴影
本帖最后由 微笑的猫 于 2024-6-20 16:43 编辑


Volumetric Light Beam系列索引:

Volumetric Light Beam 1.82  下载链接
Volumetric Light Beam 1.83  下载链接
Volumetric Light Beam 1.89  下载链接
Volumetric Light Beam 1.92  下载链接
Volumetric Light Beam 1.95  下载链接
Volumetric Light Beam 1.96  下载链接
Volumetric Light Beam 1.99b  下载链接
Volumetric Light Beam 2.1.0  下载链接
Volumetric Light Beam 2.2.0  下载链接











>> Render pipeline compatibility <<
All versions of the plugin support the Built-in Render Pipeline (BiRP), the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). More info.

Continuously updated asset: tested over each new Unity release, 60+ updates over the past 5 years with new features and optimization.

The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!
It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects.

Two different Volumetric Light Beam implementations, each one optimized for specific use-cases:
- SD Beams (legacy beams) are super fast with limited features (no true volumetric shadow nor cookie support): they are optimized to run on mobile and standalone VR (Oculus Quest).
- HD Beams offer more advanced features (true volumetric shadow & cookie) but are heavier on performance: they should be used only on high-end platforms (PC & consoles).

>> A production ready plugin proven by awesome released games showcasing it <<
- BONEWORKS released for high-end PC VR
- Carly and the Reaperman released for Playstation 4 PSVR, Oculus/Meta Quest and high-end PC VR
- Kingspray Graffiti released for high-end PC VR and Oculus/Meta Quest
- Receiver 2 released for high-end PC VR
- Hexagroove released for Nintendo Switch
- Cloud Gardens released on Steam
- subROV: Underwater Discoveries to be released on Steam
- Covert released for Playstation 4 PSVR, Oculus Rift and Oculus Go

>> Features <<
- Supports Volumetric Shadows and Volumetric Cookies (HD Beams).
- Truly volumetric: works even if you are INSIDE the beam of light.
- Incredibly easy to use and integrate / Import it instantly / Zero setup required.
- In addition to the Built-in Legacy Render Pipeline, it fully supports the Universal Render Pipeline (URP) and the High Definition Pipeline (HDRP).
- Optimized for VR: tested with high-end headsets (Oculus Rift, HTC Vive, Valve Index...) and standalone hardware (Oculus Go, Oculus Quest...), supports all Stereo Rendering Methods (Multi Pass, Single Pass and Single Pass Instanced or Multiview).
- AR Ready: supports both Apple iOS ARKit and Google Android ARCore.
- GPU Instancing & SRP Batcher: render and batch thousands of beams in 1 single drawcall.
- Super FAST and low memory footprint: doesn't require any post-process, command buffers, nor compute shaders: works great even on low-performance platforms such as Mobiles and WebGL.
- Procedural generation: everything is dynamically computed under the hood.
- Add unlimited light beams everywhere: alternative solutions usually require realtime lights only: this plugin doesn't. You can make a baked light volumetric, or even add beams without any light.
- Supports many graphics variants: Deferred and Forward rendering path, Gamma and Linear color space, HDR colors, multiple blending modes.
- Highly configurable (layers, tags, render queue, 2D Sorting Layers and Order in Layer, shader pass...).
- Dynamic 3D Noise feature to simulate animated volumetric fog/mist/smoke effects.
- Volumetric Dust Particles feature to simulate highly detailed dustlights and mote effect.
- Dynamic Occlusion: light beams can be blocked by moving 3D geometry or 2D sprites.
- Trigger Zone feature: you can track objects passing through the light beams.
- Fully dynamic: change or animate every properties during playtime from Script, Animator or Timeline, move and rotate light beams around in real-time.
- Includes very cool runtime Effects collection to easily animate your light and/or beam with effects such as strobe/flickering and pulsing/flashing.
- Advanced features: full Light Color Temperature support, HDRP Camera Exposure support, Smooth intersection and blending with geometry and camera.
- Works with perspective and orthographic cameras out of the box.
- Supports Unity built-in fog.
- WYSIWYG: every modification is instantly visible in scene view: no need to toggle between editor and play mode to see your changes.
- Full source code available / no DLL. The light beam setup and handling is fully exposed through a powerful API.
- Detailed documentation.
- Supports from Unity 2018.4 to the latest 2019.X, 2020.X, 2021.X, 2022.X and 2023.X versions.
- Sample scenes included.

>> How to use it?<<
Volumetric Light Beam is designed to be extremely easy to use. No setup is required. You don't have to link multiple objects together. You just need to use 1 simple new component. You can literally add a new light beam in 2 clicks!

You can precisely customize the rendering of each beam of light by adjusting a set of user-friendly properties. For even faster nice looking results, some properties are automatically binded to the Spot light attached.

>> Limitations <<
- It only supports 'spotlights' (beams shaped like a cone). Point lights or directional lights are not supported.
- The plugin fully works with Deferred Rendering path: like any semi-transparent objects, beams are rendered using a Forward rendering pass on top of the Deferred one. This is a well known limitation of the Deferred Rendering technique.
- Since this plugin requires custom scripts execution, it won't work for a VRChat world using the VRCSDK.


>> 渲染管线兼容性 <<
该插件的所有版本都支持内置渲染管线(BiRP)、通用渲染管线(URP)和高清渲染管线(HDRP)。更多信息。

持续更新的资产:在每个新的Unity版本中进行测试,在过去的5年中有60多个更新,有新的功能和优化。

这是一个完美的、简单的、廉价的方法来模拟你的聚光灯和手电筒的密度、深度和体积,甚至在移动设备上也是如此!
它通过自动和有效地生成真正的体积程序性光束来渲染高质量的光轴效果,大大改善了你的场景照明。

两种不同的体积光束实现,每一种都针对特定的使用情况进行了优化:
- SD光束(传统光束)速度超快,但功能有限(没有真正的体积化阴影,也不支持cookie):它们被优化为在移动和独立的VR(Oculus Quest)上运行。
- 高清光束提供更先进的功能(真正的体积阴影和cookie),但在性能上更重:它们应该只用于高端平台(PC和游戏机)。

>> 一个生产准备好的插件,被展示它的出色的已发布的游戏所证明 <<
- 为高端PC VR发布的BONEWORKS
- 为Playstation 4 PSVR、Oculus/Meta Quest和高端PC VR发布的《Carly and the Reaperman》。
- 为高端PC VR和Oculus/Meta Quest发布的《Kingspray Graffiti》。
- 面向高端PC VR的《接收器2》发布
- 为任天堂Switch发布的《Hexagroove》。
- 云端花园》在Steam上发布
- subROV: 水下发现》将在Steam上发布
- 为Playstation 4 PSVR、Oculus Rift和Oculus Go发布的Covert

>> 特点 <<
- 支持容积式阴影和容积式饼干(高清光束)。
- 真正的体积测量:即使你在光束的内部也能工作。
- 非常容易使用和整合/立即导入/需要零设置。
- 除了内置的传统渲染管线,它还完全支持通用渲染管线(URP)和高清管线(HDRP)。
- 为VR优化:经过高端头盔(Oculus Rift, HTC Vive, Valve Index...)和独立硬件(Oculus Go, Oculus Quest...)的测试,支持所有的立体渲染方法(多通道,单通道和单通道实例或多视图)。
- AR就绪:同时支持苹果iOS ARKit和谷歌Android ARCore。
- GPU实例化和SRP Batcher:在1个单一的drawcall中渲染和批处理成千上万的光束。
- 超快和低内存占用:不需要任何后处理、命令缓冲区,也不需要计算着色器:即使在低性能平台上,如移动电话和WebGL,也能很好地工作。
- 程序生成:一切都在引擎盖下动态计算。
- 在任何地方添加无限的光束:其他的解决方案通常只需要实时灯光:这个插件不需要。你可以使烘烤的光线体积化,甚至可以在没有任何光线的情况下添加光束。
- 支持许多图形变体: 延迟和正向渲染路径,伽玛和线性色彩空间,HDR色彩,多种混合模式。






作者 cg小白兔 发表于 2023-5-11 14:04:53
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