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Pixel-Perfect Fog Of War 系列索引
Pixel-Perfect Fog Of War 1.4.5 下载链接
Pixel-Perfect Fog Of War 1.4.7 下载链接
Pixel-Perfect Fog Of War 1.5.1 下载链接
Pixel-Perfect Fog Of War 1.6.6 下载链接
Pixel-Perfect Fog Of War 2.0.1 下载链接
Pixel-Perfect Fog Of War is a tool that can project a field of view from any number of objects, and hide objects within un-seen parts of your scene.
Pixel-Perfect Fog of war is the Ultimate fog of war tool.
Unlike most solutions to this problem, Pixel-Perfect Fog Of War requires no render textures to operate, and all of the calculations are done on the GPU. This means that the system is blazing fast, and produces Pixel-Perfect results.
Utilizing Image Effects, URP Custom Render Features, and the HDRP Volume Framework, this tool is compatible with your existing project, and no custom shaders are necessary for your materials.
This package comes with the ability to hide certain gameobjects in the Fog Of War.
This package allows you to customize your Fog Of War, and comes with 4 types of fog (see screenshots), allows you to adjust a revealers view angle and view radius, change the Fog Of War color, and the option to reveal tops of objects by adding corners (see screenshots).
This project utilizes both the C# Jobs system and the Burst Compiler to ensure optimal performance.
With Version 1.2, you can now customize your Fog Render Mode. Pixel-Perfect Fog Of War comes with 4 default render modes:
Solid Color - Fog is rendered as a solid color
Gray Scale - Fog Desaturates your scene
Blur - Fog blurs and changes the color of your scene
Texture Sample - Fog samples a texture with Triplanar Mapping to overlay a texture for the fog areas
Version 1.3 add new features:
Physics2D support
Axis selection (select FOW plane)
Color pre-multiply for grayscale fog
Improved blur fog mode
FOW can now render on mobile
Controlable vision height
Many other improvments and optimizations
Teams demo with team swapping at runtime
Pixel-Perfect Fog Of War是一个工具,它可以从任何数量的物体中投射出一个视野,并将物体隐藏在你的场景中未被看到的部分。
Pixel-Perfect Fog of War是终极战争迷雾工具。
与这个问题的大多数解决方案不同,Pixel-Perfect Fog Of War不需要渲染纹理来操作,所有的计算都在GPU上完成。这意味着该系统的速度快得惊人,并能产生完美像素的效果。
利用图像效果、URP自定义渲染功能和HDRP体积框架,这个工具与你现有的项目兼容,而且你的材料不需要自定义着色器。
这个软件包具有在战争迷雾中隐藏某些游戏对象的能力。
这个包允许你定制你的战争迷雾,并且有4种类型的迷雾(见截图),允许你调整显示器的视角和视角半径,改变战争迷雾的颜色,以及通过添加角来显示物体的顶部(见截图)。
这个项目同时利用了C#工作系统和Burst编译器,以确保最佳性能。
在1.2版本中,你现在可以自定义你的雾化渲染模式。Pixel-Perfect Fog Of War有4种默认渲染模式:
纯色 - 雾被渲染成纯色。
灰度--雾会使你的场景变得不饱和。
模糊 - 雾会模糊并改变你的场景的颜色。
纹理采样 - 雾用三平面贴图对纹理进行采样,为雾区叠加一个纹理。
1.3版本增加了新的功能:
支持Physics2D
轴选择(选择FOW平面)
灰度雾的颜色预乘法
改进的模糊雾化模式
FOW现在可以在手机上渲染
可控制的视觉高度
许多其他改进和优化
团队演示,在运行时进行团队互换
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