脚本/功能 【更新】Forever - Endless Runner Engine 1.15赛车游戏

Unity插件信息
插件名称: Forever - Endless Runner Engine
插件官网: https://assetstore.unity.com/packages/tools/game-toolkits/forever-endless-runner-engine-140926
版本: 1.15
解压密码:
素材类型: 脚本/功能


















A user-friendly, flexible solution for the generation of linear, procedural levels. Forever is ideal for endless runner games, procedural racing games and more.
Used in the creation of Lifeslide

Key Features:
- Procedural path generation
- Automatic mesh and object extrusion along the generated path
- Multithreading support for the generation process
- Object Pooling
- Works great on mobile
- Works for both 3D and 2D projects
- Easy and straightforward setup
- Offers built-in logic for traversing level paths
- Minimal programming skills required to write player behaviors
- Flexible and easily extendable functionality
- Open Source
- Level streaming feature for bigger projects

The way Forever works is by extruding and snapping together level segments. The level segments are special kinds of prefabs that are created inside the Unity editor. Use the tools you know to create the level design for each segment and let our system do the rest.

Since we are using it to develop our own titles, Forever is constantly being worked on.


一个用户友好、灵活的解决方案,用于生成线性、程序化的关卡。Forever是无尽跑酷游戏、程序化赛车游戏等的理想选择。
在创建Lifeslide的过程中使用

主要特点:
- 程序化路径生成
- 沿着生成的路径自动挤出网格和物体
- 对生成过程的多线程支持
- 对象池
- 在移动设备上运行良好
- 对3D和2D项目都有效
- 简单明了的设置
- 为穿越关卡路径提供内置逻辑
- 编写玩家行为需要最少的编程技巧
- 灵活且易于扩展的功能
- 开放源代码
- 为大型项目提供关卡流功能

Forever的工作方式是将关卡段挤出并拼接在一起。这些关卡段是在Unity编辑器中创建的特殊类型的预制板。使用你所知道的工具来创建每个段的关卡设计,让我们的系统来完成剩下的工作。

由于我们正在使用它来开发我们自己的游戏,Forever正在不断地进行开发。





作者 cg小白兔 发表于 2023-5-31 14:16:41
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