World Clusters makes it possible for you to split your world into clusters that can be triggered from collisions, Unity Events, or even with a single line of code!
Each cluster lets you easily:
Disable/Enable Game Objects
Disable/Enable Renderers
Disable/Enable Lights
Disable/Enable Particle Systems
Swap Materials
Modify Tag
Modify Layer
Clusters can be triggered by:
Collisions
Unity Events
1 line of code
The main use cases are:
Easy multi-floor level design for top-down games
Gameplay events such as an entirely new zone being enabled in your scene
Better performance by controlling what is enabled and when
And many more that you will come up with!