Multiple SK items: are stripped down to basic groups: hats, hairs, heads, upper-body, and shoes, you can mix everything to create skeleton enemies
Basic costume set design 2x pants per gender, 2x hats, chest base + variations with bags and tome, 4x bracers, 3x skeleton dress
Equipment uses a master material and a mask texture, which will allow you to tweak its visual appearance in detail.
weapons for caster and melee
The delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Compatibility with other asset packs like carrying a sword & shield or staff.
In case you need more customization - You can integrate the skeleton classes pretty easy into our
Character Editor base system. This product is compatible with our Character base packs.
The polycount is between 20 to 35k for a full costume. Including all gear options.
技术细节
Documentation
Character: 1 Blueprint and 4 example NPC Blueprints
Character Parts: 25 SK meshes
PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
22 Sample Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into parts
Vertex counts of characters:
Dress ~20k-30k full-body
Skeleton base: 23k
多种 SK 物品:精简为基本组:帽子、头发、头部、上半身和鞋子,您可以混合所有物品来创建骷髅敌人
基本服装套件设计 每种性别 2 件裤子、2 顶帽子、胸部底座 + 带袋子和卷轴的变体、4 个手镯、3 件骷髅礼服
装备使用主材质和遮罩纹理,可让您详细调整其视觉外观。
施法者和近战武器
交付的骨骼网格与 UE4 骨架的皮肤一致,主手和副手枢轴与手柄一致。与其他资产包兼容,如携带剑盾或法杖。
如果您需要更多自定义功能,您可以将骨架类轻松集成到我们的
角色编辑器基础系统。该产品与我们的角色基础包兼容。
全套服装的多边形数量在 20 至 35k 之间。包括所有装备选项。
技术细节
文档
角色:1 个蓝图和 4 个示例 NPC 蓝图
角色部件:25 个 SK 网格
PBR 纹理: 反照率、法线、ORM(环境遮蔽、粗糙度和金属)和色调蒙版
22 种材质样本: 包括用于物品和毛发的 4 种主材质
地图 1 个概述
其他: UE4 人体模型,略微修改了 UE4 骨架(增加了插座)
按比例缩放至史诗骨骼: 是
装配: 是
装配为史诗骨骼: 是
动画: 不包含动画
角色数量:分为多个部分
角色顶点数
衣服 ~20k-30k 全身
骨架基础:23k
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