Mesh Deformer editor extension will help you easily arrange objects; duplicate bend and twist meshes along curve; edit pivot point, combine and save meshes.
Features:
♥ X, Y, Z axis bending;
♥ Mesh twisting;
♥ Mesh thickness editing;
♥ Configurable curve approximation level;
♥ Configurable curve count per mesh;
♥ Configurable spacing between meshes;
♥ Spline loops;
♥ Spline smoothing;
♥ Spline control point modes;
♥ Spline control points editing (snap mode);
♥ Non-deforming (rigid mode);
♥ Mesh subdivision (increase tris count);
♥ Combine meshes;
♥ Pivot point editing;
♥ Work with multi-material meshes;
♥ Full editor Undo/Redo support;
♥ Runtime Editor (Experimental);
Previous version included: MeshDeformerLegacy.unitypackage
Demo Scene: DemoPackage.unitypackage
网格变形编辑器扩展功能可帮助你轻松排列对象、沿曲线复制弯曲和扭曲网格、编辑支点、合并和保存网格。
功能
X、Y、Z 轴弯曲;
网格扭曲
网格厚度编辑
可配置的曲线近似等级;
可配置每个网格的曲线数量;
可配置网格间距;
花键循环
样条平滑
样条曲线控制点模式;
♥ 样条控制点编辑(捕捉模式);
非变形(刚性模式);
网格细分(增加三轴数);
合并网格
轴心点编辑
处理多材质网格;
完全支持编辑器撤消/重做;
运行时编辑器(实验版);
包含的前一版本: MeshDeformerLegacy.unitypackage
演示场景: DemoPackage.unitypackage
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