材质/贴图 EasyMapper 1.1 虚幻5 简易映射纹理

Unreal插件信息
插件名称: EasyMapper
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/easymapper
版本: 1.1
解压密码:
引擎版本: UE5 
素材类型: 材质/贴图












With EasyMapper, you can project tileable, world-aligned textures across any surface, combined with Nanite displacement, without needing UV’s on your models. EasyMapper’s material instances are cleanly organized for easy art direction, and with a few clicks, you will be able to texture entire levels in moments, and give your models the detail they deserve.

You can toggle between World-Aligned (Triplanar) texture projection, giving you full control over the size/scale of your texture projection. Or you can use your “regular” UV mapping on your models if needed.

With the help of Nanite tessellation/displacement, you can also displace your models using height/displacement maps.

To top it all off, you can add realism to your models by blending up to 3 different materials with the help of advanced Vertex Blending, with full blend controls using the height/displacement data of the materials to ensure realistic blending.
Designed and intended for Cinematics usage.

Required Plugins (For Vertex Painting as shown in the Documentation tutorial):
ModelingToolsEditorMode
StaticMeshEditorModeling

*Nanite is not strictly necessary for EasyMapper, but tesselation/displacement won’t work if Nanite is disabled on a given model.
*Nanite Displacement/Tessellation will not work with Pathtracing, as Pathtracing does not utilize Nanite.
* Disclaimer: Nanite Tessellation/Displacement does not currently seem to work on Mac or AMD graphics cards as of Unreal Engine 5.3. This is an engine issue, not related to EasyMapper.

技术细节
* Disclaimer: Nanite Tessellation/Displacement does not currently seem to work on Mac or AMD graphics cards as of Unreal Engine 5.3. This is an engine issue, not related to EasyMapper.

Features: (Please include a full, comprehensive list of the features of the product)
World-Aligned Texture projection (No UV’s needed on any model).
Texture-driven Nanite displacement/tessellation, works with World-Aligned Projection.
Advanced Vertex Blending with height-masking, for natural-looking blends of up to 3 materials, and a Puddle layer can be enabled and painter with the Blue vertex color channel.
Supports both packed ARD (Megascans) and unpacked greyscale textures for mapping
Full texture adjustments, tiling, blend, and scale controls.
Displacement Contrast/Intensity Adjustments
Virtual Texture Support
Normal Intensity
Albedo Adjustments
Roughness Adjustments
Ambient Occlusion Adjustments
Triplanar Blend Contrast
Global Scale
Displacement, Vertex Color, and World-Aligned mapping are all toggleable.
Allows quick mapping of large scenes with ease, without worrying about UV stretching.
Test Scene included for learning.
Required Plugins: (For Vertex Painting as shown in the Documentation tutorial):
ModelingToolsEditorMode
StaticMeshEditorModeling
Number of Unique Materials and Material Instances: 9
Number of Textures: 34
Texture Resolutions: 4096x4096, 2048x2048, 16x16
Supported Development Platforms:
Windows: Yes
Mac: Not Tested


借助 EasyMapper,您可以在任何表面上投影可平铺的、与世界对齐的纹理,并结合 Nanite 置换,而无需在模型上添加 UV。 EasyMapper 的材质实例组织清晰,易于艺术指导,只需点击几下,您就可以立即对整个关卡进行纹理处理,并为您的模型提供应有的细节。

您可以在世界对齐(三平面)纹理投影之间切换,使您可以完全控制纹理投影的大小/比例。 或者,如果需要,您可以在模型上使用“常规”UV 映射。

在 Nanite 曲面细分/位移的帮助下,您还可以使用高度/位移贴图来位移模型。

最重要的是,您可以在高级顶点混合的帮助下混合最多 3 种不同的材质,为模型添加真实感,并使用材质的高度/位移数据进行完整的混合控制,以确保真实的混合。
专为电影用途而设计。

所需的插件(对于顶点绘制,如文档教程中所示):
建模工具编辑器模式
静态网格体编辑器建模

*Nanite 对于 EasyMapper 来说并不是绝对必需的,但如果在给定模型上禁用 Nanite,则曲面细分/位移将不起作用。
*Nanite 位移/曲面细分不适用于路径追踪,因为路径追踪不使用 Nanite。
* 免责声明:从虚幻引擎 5.3 开始,Nanite Tessellation/Displacement 目前似乎无法在 Mac 或 AMD 显卡上运行。 这是引擎问题,与 EasyMapper 无关。

技术细节
* 免责声明:从虚幻引擎 5.3 开始,Nanite Tessellation/Displacement 目前似乎无法在 Mac 或 AMD 显卡上运行。 这是引擎问题,与 EasyMapper 无关。

特性:(请提供完整、全面的产品特性列表)
世界对齐纹理投影(任何模型都不需要 UV)。
纹理驱动的 Nanite 位移/镶嵌,与世界对齐投影配合使用。
具有高度遮罩的高级顶点混合,可实现多达 3 种材质的自然混合,并且可以启用水坑层并使用蓝色顶点颜色通道进行绘制。
支持打包 ARD (Megascans) 和未打包灰度纹理进行映射
完整的纹理调整、平铺、混合和比例控制。
位移对比度/强度调整
虚拟纹理支持
正常强度
反照率调整
粗糙度调整
环境遮挡调整
三平面混合对比
世界规模
位移、顶点颜色和世界对齐贴图都是可切换的。
可以轻松快速地绘制大型场景,无需担心 UV 拉伸。
包含测试场景以供学习。
所需的插件:(对于顶点绘制,如文档教程中所示):
建模工具编辑器模式
静态网格体编辑器建模
独特材质和材质实例的数量:9
纹理数量:34
纹理分辨率:4096x4096、2048x2048、16x16
支持的开发平台:
窗户:是的
Mac:未测试





作者 微笑的猫 发表于 2024-3-14 09:48:44
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