蓝图 Magic Map Material & Maker (M4)1.5.7 适配UE5.0地形工具包

Unreal插件信息
插件名称: Magic Map Material & Maker (M4)
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/magic-map-material-maker
版本: 1.5.7
解压密码:
引擎版本: UE5 
素材类型: 蓝图














Magic Map Material & Maker (M⁴) was made with cinematic quality and ease of use in mind. It is a Terrain Toolkit for use with ANY Unreal Engine landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor, or use the included Terrain Generator and the M⁴ Auto Material will instantly apply high amounts of detail to your world.

Showcase Videos:
• Product Showcase: Video
• Trail System, Interactive Grass Update: Video
• Procedural Terrain Generator: Video

Important Note: The plants shown at the beginning of the "Product Showcase" Video are from other marketplace products and are NOT included with this pack, they are for demonstration purposes only (and to make a cool video). Everything else here on this product's description IS included, and M⁴'s own photogrammetry based trees and rocks will be added over the course of updates.

Tutorials:
• Interactive Foliage System

• World Composition, Terrain Gen & 8K Demo Map

• RVT Terrain Blending

• Creating a custom Paint Layer

• Migrating & starting a new level

• More videos and info are in the Docs

Current Features:
• Advanced Terrain Auto Materials

• Virtual Heightfield Mesh and Runtime Virtual Texturing support - with easy setup

• Procedural Terrain Generator – create an infinite number of terrains at up to 8k in resolution (With World Comp & World Partition Support)

• Terrain Generator can also be used with any other Marketplace Landscape Material

• Terrain & Foliage Trail Systems with Multiplayer and VHFM Support

• Advanced Interactive Grass, Weeds and Flowers

• Splat Map Baker – Easily create Splat Map Textures in Engine

• Paint Layer Baker - Bake Height, Noise, Slope, and Curvature masks straight to any paint layer of your choosing

• Third Party Splat/Heat Map Support – Houdini, World Machine & World Creator 2 etc.

• 70+ Textures in total with a resolution of 1K to 4K

• Seven showcase maps in total - Going over all of the functionality

• M⁴ Material Blueprint – For easy management of Presets and Materials

• Three Versions of the Materials per Biome – Automatic, Runtime Virtual Texturing Based, Splat Map Baked

• Togglable Performance Functions with multiple Performance Presets

• Procedural Placement Systems for Foliage – using Landscape Grass Type

• Easy Texture Swapping via Material Instances – great for use with the Megascans library (ORDp texture support included)

• An 18 Layer Painting System for each Biome with Multi-Biome Support and easy customization

• Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & Normal Map Based Transition Blending, three types of Tiling Reduction settings (UV Scrambling, Pseudo Stochastic and Texture Bombing), and much more

Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, MacOS


Magic Map Material & Maker (M⁴)在制作时考虑到了电影品质和易用性。它是一个地形工具包,可与任何虚幻引擎景观一起使用,并利用最新技术在极短的时间内实现制作就绪的效果。只需从任何来源(Houdini、World Creator 2、World Machine 等)载入高度贴图,在编辑器中开始雕刻,或者使用随附的地形生成器,M⁴ Auto Material 就会立即为您的世界应用大量细节。

视频展示
- 产品展示: 视频
- 路径系统、交互式草地更新:视频
- 程序化地形生成器 视频

重要说明:"产品展示 "视频开头展示的植物来自市场上的其他产品,不包含在本软件包中,仅用于演示目的(以及制作炫酷视频)。本产品描述中的其他内容均包含在内,M⁴ 自己基于摄影测量的树木和岩石将在更新过程中添加。

教程:
- 交互式树叶系统

- 世界构成、地形生成和 8K 演示地图

- RVT 地形混合

- 创建自定义绘画层

- 迁移和启动新关卡

- 文档中有更多视频和信息

当前功能
- 高级地形自动材质

- 虚拟高场网格和运行时虚拟纹理支持--设置简便

- 程序化地形生成器--创建无限数量的地形,分辨率高达 8K(支持世界合成和世界分区)

- 地形生成器还可与市场上的其他景观材料一起使用

- 支持多人游戏和 VHFM 的地形和树叶路径系统

- 高级交互式草地、杂草和花朵

- 溅射贴图制作 - 在引擎中轻松创建溅射贴图纹理

- 绘制层制作--将高度、噪点、斜度和曲率遮罩直接制作到您选择的任何绘制层上

- 支持第三方溅射贴图/热贴图 - Houdini、World Machine 和 World Creator 2 等。

- 共有 70 多种纹理,分辨率从 1K 到 4K 不等

- 共七个展示贴图--涵盖所有功能

- M⁴ 材质蓝图--便于管理预设和材质

- 每个生物群落有三种材质版本--自动材质、基于运行时虚拟纹理的材质、溅射贴图烘焙材质

- 具有多种性能预设的可切换性能功能

- 叶片程序化放置系统--使用景观草类型

- 通过材质实例轻松交换纹理--非常适合与 Megascans 库一起使用(包括 ORDp 纹理支持)

- 针对每个生物群落的 18 层绘画系统,支持多生物群落并易于自定义

- 带有开/关开关的全功能材质--三平面和双平面投影、基于远近的纹理变化、基于距离的位移和细分、基于高度和法线贴图的过渡混合、三种平铺减少设置(UV 扰乱、伪随机和纹理轰炸)等等。

支持的开发平台 视窗
支持的目标构建平台:Windows、MacOS 视窗、MacOS





作者 cg小白兔 发表于 2024-3-18 12:32:32
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