代码插件 Shader World procedural landscape, ocean, foliage 1.8.2,1.9.55 适配UE5.0

Unreal插件信息
插件名称: Shader World procedural landscape, ocean, foliage
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/shader-world-free-procedural-landscape-and-ocean
版本: 1.8.2
解压密码:
引擎版本: UE5 
素材类型: 代码插件










Shader World is an alternative to Unreal Engine Landscape, which can be edited at runtime, in packaged games.

Shader World is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace, and was built by qualified engineers.

World, collisions, asset spawning are all generated on GPU. It means that you don't need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device).

Shader World plugin is a high performance modern procedural Landscape generator.

It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.

From world creation to the spawning of instanced mesh or actors, the toolset is extremely power efficient on the device it is running on, reaching similar performance on CPU only would require managing an intensive multithreaded CPU workload , taking away resources that could otherwise be used for Gameplay (AI,.. ), while computing at runtime on GPU delivers unmatched performance, and high quality artist driven output.

Drawing inspiration from industry leaders and standards, the asset spawning framework is heavily inspired from the one currently used by games such as Horizon Zero Dawn.

Discord is opened, to provide access to github we just need the github username and a question/review to confirm plugin ownership given the small key symbol appearing next to your name.

技术细节
Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)
Documentation: Shader World Plugin - Documentation
Note: 5.0EA version on Github
Source: Github access after validation of ownership : Order ID+Epic username, or Question/Review(key symbol=Ownership)

Features:
World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
Modern Virtual HeightField as a Geometry clip map representation
Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
Spawnable Meshes can enable collisions only at proximity for optimal performance
Replace Tessellation
Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options

Code Modules:
ShaderWorld, Type: Runtime
Number of Blueprints: 15+
Number of C++ Classes: 40+
Supported Development Platforms: Windows, Linux, MacOS
Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR


Shader World是虚幻引擎景观的替代品,可以在运行时编辑,在打包游戏中。
Shader World是目前虚幻引擎市场上唯一一个完全GPU加速的程序世界生成工具,由合格的工程师构建。
世界,碰撞,资源刷出都是在GPU上生成的。这意味着你根本不需要一个伟大的CPU,因为任何支持Compute Shaders的入门级GPU(自2013年以来的任何GPU)都足够了,其中包括大多数入门级智能手机(任何OpenGL ES 3.1移动设备)。

Shader World插件是一个高性能的现代程序景观生成器。

它允许创造无限的海洋和景观,快速迭代和即时反馈。

从世界创建到实例网格或角色的生成,该工具集在其运行的设备上非常高效,仅在CPU上达到类似的性能就需要管理密集的多线程CPU工作负载,从而占用原本可用于游戏玩法(AI等)的资源。,而在GPU上运行时计算提供无与伦比的性能,以及高质量的艺术家驱动输出。

从行业领导者和标准中汲取灵感,资产刷出框架在很大程度上受到了《地平线:零之黎明》等游戏当前使用的框架的启发。

不和打开,提供访问github,我们只需要github用户名和一个问题/审查,以确认插件所有权给定的小键符号出现在你的名字旁边。

技术细节
测试并兼容:Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)
文档:Shader World插件-文档
注意:5.0EA版本在Github上
来源:所有权验证后的Github访问:订单ID+Epic用户名,或Question/Review(关键符号=所有权)

特点:
从材质功能和蓝图刷创建世界:快速迭代,即时反馈
现代虚拟高度场作为一个几何剪辑贴图表示
景观数据层:运行时计算相当于传统的UE4景观层
网格和角色刷出与自定义密度函数:GPU驱动,使用数据层
BP画笔可以写入景观层:highightmap Brush演示写入流程图
使用蓝图工具导入16位高度图(raw/png 16位)
兼容移动设备(Android & iOS)和桌面设备(Windows & Mac)
可生成网格可以使碰撞只在接近的最佳性能
取代镶嵌
可扩展的景观材料:清洁和评论,管理多个生物群落和功能性能选项

代码模块:
ShaderWorld,类型:Runtime
蓝图数量:15+
c++类数量:40+
支持的开发平台:Windows、Linux、MacOS
支持的目标构建平台:Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR





作者 cg小白兔 发表于 2024-3-20 13:07:43
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