Pack has the same assets as our original package - Urban Abandoned District. If You already have this asset then probably don't need those :) With the new update, a map is part of the original package.
From the assets of our previous package, we wanted to build something new and cheaper for you. About 1/3 part of the assets and scene with the backyard of our childhood :) We hope you will like it :)
Of course with our new tradition after 10 reviews, we will prepare a new FREE update. Write in your review what you want:
At least 5 new props
RTX version of the map
Night lighting scenario
技术细节
Tested on RTX 3060 Full HD resolution:
-work in editor: 130-150 FPS
-play in editor on fullscreen: 75-85 FPS
-play on development cook: 130-170 FPS
Remember that scene still has no simple optimisation tools(culling, hold, streaming, draw distance, etc.) because it depends on how you want to use them.
If you run our project with a movie template and have "out of memory" message please write to us. Also if you want to convert the scene to UE5 we will support it if needed.
Features:
A real-time and cinematic small scene
Interiors
Number of Unique Meshes: 131
Collision: Yes, custom and automatically generated
Vertex Count: 28 - 42095(Big old workshop)
LODs: Yes, auto-generated
Number of Materials and Material Instances: 176 (Most of are instances of 5 base-materials)
Number of Textures: 266
Texture Resolutions:
4096 for larger objects
2048-4096 most props
512-1024 small props
Terrain: 4096x4096
Supported Development Platforms: Windows PC (should work with others)
Intended Platforms: Desktop, Console, VR
Important Notes: There is support for UE5 and it works properly but be aware that the Demo map could look slightly different because of changes in the engine.
包有相同的资产作为我们的原始包-城市废弃区。如果你已经有了这个资源,那么可能不需要那些:)随着新的更新,地图是原始包的一部分。
从我们以前的包的资产,我们想建立一些新的和更便宜的东西。大约三分之一的资产和场景与我们童年的后院:)我们希望你会喜欢它:)
当然,根据我们的新传统,在10次评论之后,我们将准备一个新的免费更新。在你的评论中写下你想要的:
至少5个新道具
RTX版本的地图
夜间照明场景
技术细节
测试在RTX 3060全高清分辨率:
在编辑器中工作:130-150 FPS
全屏在编辑器中播放:75-85 FPS
-开发模式:130-170 FPS
记住,场景仍然没有简单的优化工具(剔除,保持,流,绘制距离等),因为这取决于你想要如何使用它们。
如果您运行我们的项目与电影模板,并有“内存不足”的消息,请写信给我们。此外,如果你想转换场景到UE5,我们将支持它,如果需要的话。
特点:
一个实时和电影般的小场景
内饰
唯一网格数:131
碰撞:是的,自定义和自动生成
顶点数:28 - 42095(大旧车间)
LODs:是的,自动生成
材料和材料实例数量:176(大多数是5个基本材料的实例)
纹理数量:266
纹理分辨率:
4096用于较大的对象
2048-4096最道具
512-1024小道具
地形:4096 x4096
支持的开发平台:Windows PC(需要协同工作)
预期平台:桌面,主机,VR
重要提示:有对UE5的支持,它可以正常工作,但要注意,演示地图可能会因为引擎的变化而略有不同。
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