本帖最后由 微笑的猫 于 2024-7-16 15:51 编辑
MicroVerse 系列索引:
MicroVerse - Core Collection 1.6.20 下载链接
MicroVerse - Core Collection 1.7.18 下载链接
The MicroVerse - Masks package adds the ability to stamp textures together as part of your terrain stamping process. These textures can be consumed by other assets, such as MicroSplat's global tint textures, masks for snow, wetness, streams, lava, or any other data needed by external systems. These masks can be filtered by all of the MicroVerse filters, like height/slope/angle/curvature/texture, with the full compliment of falloff's and noise of a MicroVerse stamp.
The mask module also allows you to store the internal buffers MicroVerse uses for data like curvature, masks, and SDF lookups. These can be used at runtime to do things like determine the distance from the nearest tree, etc.
All of these maps are updated in realtime as you work, allowing anything which uses this data to be updated as well.
INSTALL NOTE: There is currently a bug in the Unity Package manager which sometimes prevents the installation of this module. If you hit this, install the module before installing MicroVerse or join discord and register your invoice to get access to the GitHub repository directly, where it will install fine. This bug has been sitting in Unity QA's queue for over 6 months without a response, and there's nothing I can do about it.
MicroVerse - Masks 包增加了将纹理作为地形冲压过程的一部分进行冲压的功能。这些纹理可以被其他资产使用,例如 MicroSplat 的全局色调纹理、雪、湿度、溪流、熔岩的蒙版或外部系统所需的任何其他数据。这些蒙版可以通过所有 MicroVerse 过滤器进行过滤,例如高度/坡度/角度/曲率/纹理,并具有 MicroVerse 印章的衰减和噪声的完整补充。
蒙版模块还允许您存储 MicroVerse 用于曲率、蒙版和 SDF 查找等数据的内部缓冲区。这些可以在运行时用于执行诸如确定与最近树的距离等操作。
所有这些地图都会在您工作时实时更新,允许使用此数据的任何东西也进行更新。
安装说明:Unity 包管理器中目前有一个错误,有时会阻止此模块的安装。如果遇到此问题,请在安装 MicroVerse 之前安装该模块,或者加入 discord 并注册您的发票以直接访问 GitHub 存储库,它将在那里顺利安装。这个错误已经在 Unity QA 的队列中停留了 6 个多月,没有得到回复,我对此无能为力。
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