环境 Japanese Forest Grave 适配UE5.1 森林

Unreal插件信息
插件名称: Japanese Forest Grave
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/japanese-forest-grave
版本: 5.1
解压密码:
引擎版本: UE5 
素材类型: 环境
















High quality, scene with 114 static meshes, perfect for lighting practice with showcase scenes.
Fully game ready.
Props: 114 Props, Foliage, Ground Scatter and Rocks assets combined.
Materials: Custom asset material relying on masks and tileable materials, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.

Only works on UE5.1 and above as it's using lumen and the scene is foliage heavy.
Levels: 1 Overview level and showcase scene

!!IMPORTANT!!
Virtual Textures
Enable Virtual Texture Support: Enable
Enable Virtual Texture Lightmaps: Enable
Reflections
Reflection Capture Resolution: 256
Lumen
Use Hardware Ray Tracing When available: Enabled
Software Ray Tracing Mode: Detail Tracing
Hardware Ray Tracing.
Support Hardware Ray Tracing: Enabled
Optimizations
Early Z-pass: Opaque and Masked Meshes
Post-process volume may require exposure changes. (NAME: PPV_Main)
Exposure compensation set to value=0 to get similar results as screenshots.
Please restart engine after these steps.

There is a problem with Cinematics losing references when packaging projects, the only solution is relinking the camera and rail tracks, please write me an email if you need support.

技术细节
Features:
Fully Lumen lit
Nanite And non-nanite bamboo trees
Showcase scene included
Number of Unique Meshes: 35
Collision: Yes, custom or autogenerated.
Vertex Count: 50 to 1.300.000 (Tree actor)
LODs: (Yes)
Number of Materials and Material Instances: 66
Number of Textures: 144
Texture Resolutions: 256-4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)

Important/Additional Notes: The scene uses Lumen and does not contain lightmaps.
The scene is running at 25fps with whole the scene in view.
On threadripper 1950x, RTX 2080 at 1440p, 100%render scale with High quality preset

!!IMPORTANT!!
Please enable the following settings.
Edit->Project settings->Rendering
Virtual Textures
Enable Virtual Texture Support: Enable
Enable Virtual Texture Lightmaps: Enable
Reflections
Reflection Capture Resolution: 256
Lumen
Use Hardware Ray Tracing When available: Enabled
Software Ray Tracing Mode: Detail Tracing
Hardware Ray Tracing.
Support Hardware Ray Tracing: Enabled
Optimizations
Early Z-pass: Opaque and Masked Meshes
Post-process volume may require exposure changes. (NAME: PPV_Main)
Exposure compensation set to value=0 to get similar results as screenshots.


高质量场景,包含 114 个静态网格,非常适合展示场景的灯光练习。
完全可用于游戏。
道具:114 种道具、树叶、地面散落物和岩石资产组合。
材质 自定义资产材质依赖于遮罩和可贴图材质、适用材质上的顶点混合着色器以及粗糙度、法线强度、细节法线贴图等参数。

仅适用于 UE5.1 及以上版本,因为它使用了流明,而且场景中树叶较多。
关卡:1 个概览关卡和展示场景

重要
虚拟纹理
启用虚拟纹理支持: 启用
启用虚拟纹理光贴图: 启用
反射
反射捕捉分辨率:256
流明
使用硬件光线追踪 已启用
软件光线跟踪模式: 细节跟踪
硬件光线跟踪
支持硬件光线跟踪: 已启用
优化
早期 Z-pass 不透明和遮蔽网格
后处理卷可能需要更改曝光。(名称: PPV_Main)
曝光补偿值设置为=0,以获得与截图类似的效果。
完成这些步骤后,请重新启动引擎。

打包项目时,Cinematics 会丢失引用,唯一的解决办法是重新链接摄像机和轨道,如果您需要支持,请给我发电子邮件。

技术细节
特点
全流明照明
纳米和非纳米竹子
包含展示场景
独特的网格数量 35
碰撞 是,自定义或自动生成。
顶点数量 50 至 1.300.000(树形演员)
点阵:(是)
材质和材质 Insta 的数量






作者 cg小白兔 发表于 2024-6-26 09:52:11
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