Features:
Combo buffering
Hitbox
Hit reactions and block reactions (Directional) also, based on attack strength
Finisher / Executions, Air /Jump finisher (Finishers supports characters with different skeleton)
Counter attack mechanic
Parry mechanic
Lock on enemies - 3 types - Free look, Free pitch only, Lock control rotation
Directional dodging and rolling system
4 custom made dodging anims
Levelling system - XP and skill points
Skill system - Skill video preview (UI)
Character stats - Lives count, HP, Stamina, and Fear (Posture)
Melee weapon system - Support dual weapon state
All combat mechanics are based on the current equipped weapon. All you need is just animations for your weapons state
Enemy AI
Boss AI
Camera closeups for finishers, counter attacks and special attacks
Example anims and VFX included
... and more!
If you are looking for a reliable combat system for your project or for quick prototyping, this is the right system for you. It will save you a lot of time and on top of that, it will meet or exceed your expectation.
Technical Details
Demo Assets Included:
Animation and Visual FX : Paragon: Gideon Link
Weapon Sword: Infinity Blade Link
Number of Blueprints: 47 - 8 of them are component actors.
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows
功能
连击缓冲
命中框
命中反应和格挡反应(定向),基于攻击强度
终结技/斩击、空中/跳跃终结技(终结技支持不同骨架的角色)
反击机制
招架机制
锁定敌人 - 3 种类型 - 自由视角、仅自由俯仰、锁定控制旋转
定向闪避和翻滚系统
4 个自定义闪避动画
等级系统 - XP 和技能点数
技能系统 - 技能视频预览(用户界面)
角色统计 - 生命值、HP、体力和恐惧(姿势)
近战武器系统 - 支持双武器状态
所有战斗机制都基于当前装备的武器。你所需要的仅仅是武器状态的动画而已
敌人 AI
Boss AI
终结技、反击和特殊攻击的镜头特写
包含动画和视觉特效示例
......以及更多!
如果您正在为您的项目或快速原型开发寻找一个可靠的战斗系统,那么这个系统将是您的不二之选。它将为您节省大量时间,而且会达到或超过您的预期。
技术细节
包含演示资产:
动画和视觉特效:Paragon: 吉迪恩-林克
武器剑:无尽之刃链接
蓝图数量 47 - 其中 8 个为组件演员。
输入:键盘、鼠标 键盘、鼠标
网络复制: 无
支持的开发平台:Windows 视窗
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