脚本/功能 【更新】Ivy Studio - Procedural vine generation 1.1.4攀缘植物生成器

Unity插件信息
插件名称: Ivy Studio - Procedural vine generation
插件官网: https://assetstore.unity.com/packages/tools/particles-effects/ivy-studio-procedural-vine-generation-217205
版本: 1.1.4
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-9-10 15:23 编辑


Ivy Studio - Procedural vine generation 系列索引:

Ivy Studio - Procedural vine generation 1.1.1a  下载链接
Ivy Studio - Procedural vine generation 1.1.2  下载链接
Ivy Studio - Procedural vine generation 1.1.5  下载链接

Ivy Studio is a procedural Ivy and climbing plants generator that focuses on the creation of realistic environment adaptive vegetation. Generate Ivy in editor or at runtime.

Welcome to Ivy Studio, the procedural Ivy and climbing plants generator that focuses on the creation of realistic environment adaptive vegetation. Ivy Studio generates Ivy and climbing plants using the colliders in the scene as a base on which to grow, climb and adapt, and can be used to create very optimized Ivy at runtime.

You can create the Ivy at both design and run time, create your ivy in editor and then grow it in the game, with a deterministic ungrow option that will recreate the Ivy exactly as placed in editor without the need for saving it directly in the scene, for minimal scene size.

IMPORTANT:
Ivy Studio can be upgraded from Sky Master ULTIMATE or InfiniGRASS for a discounted price (more than 50% off) !!

Features:
- Ivy generation based on plant behavior rules
- Use gravity and curvature modifiers to control ivy spreading
- Ivy creation and manipulation in editor
- Ivy generation and on the fly optimization in run time
- Easy direct change of Ivy leaves and flowers with any prefab
- Extreme optimization of the Ivy mesh with per stoke or global mode for run time
- Ungrow option to remove all Ivy from scene and regrow it for edit or game start to reduce scene file size
- Deterministic planting, so can have recreation of the exact same Ivy branches on Ivy recreation
- Flat mesh branches for maximum performance
- Option for full 3D branches, for the stronger systems
- Ivy generator limit per area drawing, so multiple grow managers may be used, one per area
- Grid based system to help split the Ivy for performance, automated grid creation
- LOD system that will cut off the Ivy at distance when the grid system and limited area planting per manager as used.
- Models with above 64K vertices possible
- Export ivy meshes and create prefabs
- Shaders with wind support for all pipelines
- Gradual growth of Ivy at run time, this system is complete from a scripting side, though the shaders side is work in progress, e.g. there is a few shadowing issues while growing and is Standard Pipeline only for now, this aspect will be finalized in the next version of the asset and URP and HDRP support will be added for this mode.
- Support all pipelines with Prefabs for each one for quick start.
- Support wind mode with various controls over the strength and frequency of the wind.

Planned features:
- Ivy gradual burn system
- More options on placement e.g. create Ivy bridges
- Procedural Flower generator

IMPORTANT:
Note this is the first Beta version of Ivy Studio, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra fetatures.


常春藤工作室是一个程序化的常春藤和攀缘植物生成器,专注于创建真实的环境适应性植被。在编辑器中或在运行时生成常春藤。

欢迎来到Ivy Studio,它是一个程序化的常春藤和攀援植物生成器,专注于创建真实的环境适应性植被。Ivy Studio使用场景中的碰撞器作为生长、攀爬和适应的基础来生成常春藤和攀爬植物,并可用于在运行时创建非常优化的常春藤。

你可以在设计和运行时创建常春藤,在编辑器中创建你的常春藤,然后在游戏中生长,有一个确定的取消生长的选项,将完全按照编辑器中放置的常春藤重新创建,而不需要直接保存在场景中,以达到最小的场景大小。

重要的是:
Ivy Studio可以从Sky Master ULTIMATE或InfiniGRASS升级,价格优惠(超过50%的折扣)!!

特点:
- 基于植物行为规则的常春藤生成
- 使用重力和曲率修改器来控制常春藤的蔓延
- 在编辑器中创建和操作常春藤
- 常春藤的生成和在运行时的优化
- 使用任何预制件轻松地直接改变常春藤的叶片和花朵
- 通过运行时的每一节或全局模式对常春藤网格进行极端优化
- 从场景中移除所有的常春藤,并在编辑或游戏开始时重新生长,以减少场景文件的大小,取消生长选项。
- 确定性种植,因此可以在常春藤上重新生成完全相同的常春藤分支。
- 扁平的网状树枝以获得最大的性能
- 为更强大的系统提供全3D树枝的选项。
- 每个区域的常春藤生成器限制,因此可以使用多个种植经理,每个区域一个。
- 基于网格的系统,帮助分割常春藤的性能,自动创建网格
- LOD系统,当使用网格系统和每个管理人有限的区域种植时,将切断常春藤的距离。
- 可能有超过64K顶点的模型
- 导出常春藤网格并创建预制板
- 支持所有管线的风的着色器
- 常春藤在运行时逐渐生长,这个系统从脚本方面来说是完整的,尽管着色器方面的工作正在进行中,例如,在生长时有一些阴影问题,目前只是标准管道,这方面将在资产的下一个版本中最终确定,URP和HDRP支持将被添加到这个模式。
- 支持所有的管道,每条管道都有Prefabs,以便快速启动。
- 支持风模式,对风的强度和频率进行各种控制。

计划中的功能:
- 常春藤渐进式燃烧系统
- 更多的安置选项,如创建常春藤桥。
- 程序性花卉生成器

重要的是:
请注意,这是Ivy Studio的第一个Beta版本,该系统将在Beta阶段持续一段时间,直到所有的功能都实现并经过更广泛的测试。





作者 cg小白兔 发表于 2024-8-8 12:22:03
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