环境 Highway - Environment 适配UE4.26+ 写实围栏道路标志

Unreal插件信息
插件名称: Highway - Environment
官网地址: https://www.unrealengine.com/marketplace/en-US/product/highway-environment
版本: 4.26+
解压密码:
引擎版本: UE4 
素材类型: 环境

















































Answers to the most frequently asked questions:
- Demo map, which you can see on the screenshots and the video, is included in the asset pack.
- Demo map includes some unique (non-modular) static mesh based world elements, like terrain, curved roads etc.
- Modular Road Set is a bunch of static meshes and is not set up to work with Landscape Splines.
- Buildings are not modular.
- Everything that is not marked HERE as modular is not actually modular.

UE5 update:
By default UE5 uses Dynamic GI and new Virtual Shadow Maps.
To make the included demo map look as on the screenshots above do the following:
Go to Project settings- Engine- Rendering and change Dynamic GI to None and Shadow Map method to Shadow Maps.
Here's the short video.
You can still use Virtual Shadow Maps if you need, just simply set Dynamic Shadow Distance of Directional light to 0. Video.

Technical Details
Features:
Props:
10 Traffic Signs
6 Modular Wooden Fences
3 Modular Construction Fences
5 Modular Traffic Barriers
2 Lampposts
4 Modular Pipes
2 Trailers
2 Billboards
15 Rocks
Railway Power Pole
Modular Bridge and Roads
and more
17 Decals

Vegetation:
6 Big Trees (4 unique)
5 Small Trees
3 Bushes
8 all kinds of grass
Backdrop Assets:
2 Buildings
2 Tower Cranes
Railroad Base
Modular Railroad
PBR materials for all assets
PBR tiling texture sets
Demo Map
Info:
Number of Meshes: 162.
Collision: Yes. Manually created simple box collisions ( auto-generated for rocks)
LODs: No. All the assets are well-optimized (see screenshots with polycount)
Materials: 7 Parents, 93 Instances
Tetures: 172
Texture Resolution: from 512 to 4k. Most textures are 2k
Supported Development Platforms: PC

Notes:
The Project uses HDR image under CC0 license from HDRIHaven.
HDRI link
Demonstration map includes some unique (non-modular) assets,
such as: static mesh based terrain, curved roads/pedestrian and bicycle lanes.
BUT, there is modular roads/lanes set included in the project instead (see screenshots)


最常见问题的答案:
-演示地图包含在资产包中,您可以在屏幕截图和视频中看到。
-演示地图包括一些独特的(非模块化的)基于静态网格的世界元素,如地形、弯曲的道路等。
-模块化道路集是一组静态网格,不适用于景观样条线。
-建筑物不是模块化的。
-这里没有标记为模块化的所有东西实际上都不是模块化的。

UE5更新:
默认情况下,UE5使用动态GI和新的虚拟阴影贴图。
要使附带的演示地图看起来与上面的屏幕截图一样,请执行以下操作:
转到项目设置-引擎-渲染,将动态GI更改为无,将阴影贴图方法更改为阴影贴图。
这是短视频。
如果需要,您仍然可以使用虚拟阴影贴图,只需将平行光的动态阴影距离设置为0即可。视频。

技术细节
特征:
道具:
10个交通标志
6个模块化木质围栏
3个模块化结构围栏
5模块化交通护栏
2个灯柱
4模块化管道
2拖车
2个广告牌
15岩石
铁路电杆
模块化桥梁和道路
以及更多
17贴花

植被:
6棵大树(4棵独特)
5棵小树
3灌木丛
8各种各样的草
回退资产:
2栋建筑
2台塔式起重机
铁路基地
模块化铁路
所有资产的PBR材料
PBR瓷砖纹理集
演示地图
信息:
网格数量:162。
碰撞:是的。手动创建的简单长方体碰撞(为岩石自动生成)
LOD:没有。所有资产都得到了很好的优化(见polycount截图)
材料:7位家长,93个实例
谈判:172
纹理分辨率:从512到4k。大多数纹理为2k
支持的开发平台:PC

笔记:
该项目使用HDRIHaven的CC0许可下的HDR图像。
HDRI链接
演示图包括一些独特的(非模块化)资产,
例如:基于静态网格的地形、弯曲的道路/人行道和自行车道。
但是,项目中包含了模块化道路/车道集(见截图)





作者 cg小白兔 发表于 2024-8-14 11:00:38
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