Features:
Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface
Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection
Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum
Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
Niagara environment interaction – High-quality effects, bouncy, plants, character swimming, boats,
Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
Small, compact, and low memory footprint
Tool for generating ultra-fast static meshes with flow maps baked into vertex color.
Advanced fluid state management, loading state in gameplay.
Niagara fluid async readback system for sampling height and flow of fluid in blueprints.
Dynamic audio analyzer. The sound source is positioned based on fluid movement.
Four example maps – beach, island, river, and baked static river
Uses velocity-based fluid flow advection method for foam, caustics, and waves
Water cross-section rendering
Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology
Infinite mesh grid rendering based on Niagara
Watercolor presents, advanced scattering settings, and brush painter
Underwater based on SLW material mode working with changeable time-of-day
Limitations:
[Documentation] Please read the description about limitations before purchasing. It is important!
open-world is currently not supported
multiplayer is not supported, and simulation can't be replicated
simulation is calculated in a 2d grid projected on the heightfield (captured ground)
Wave breaks are not simulated, it's based on predefined wave profile animation
VR and mobile are not supported
there is no integration with Water Plugin
Projects that use Fluid Flux:
[Brushify - Beach Pack]
技术细节
Input: Default TPP character input
Network Replicated: No
Supported Development Platforms: Windows
Windows/Mac: Yes
Development time: 28+ months
Fluid Flux size: 178 MB
75 materials
36 blueprints
186 material functions
12 interfaces
32 Niagara modules
10 Niagara systems
37 material instances
90 textures
特征:
实时浅水模拟——流体数据修改器、波浪发生器和可扩展接口
流体表面渲染-焦散、湿度、水下、水线、平流泡沫、平流波浪、与海洋混合、动态音频检测
流体交互-简单廉价的波纹解算器随角色移动,优化到绝对最小值
海浪混合–在一次过程中渲染可耕种的海洋高度贴图纹理
尼亚加拉环境互动-高品质效果、弹性、植物、人物游泳、船只、,
干净、高效、GPU友好的实现,界面设计时牢记KISS(Keep It Simple,Stupid)规则
体积小、紧凑且内存占用率低
用于生成具有烘焙为顶点颜色的流贴图的超快静态网格的工具。
先进的流体状态管理,游戏中的加载状态。
尼亚加拉流体异步读回系统用于蓝图中流体的采样高度和流量。
动态音频分析仪。声源是基于流体运动来定位的。
四个示例地图–海滩、岛屿、河流和静态河流
对泡沫、焦散和波浪使用基于速度的流体流平流方法
水横截面渲染
基于波浪剖面技术的具有波浪破碎的大规模非模拟海岸线(长达10x10公里)
基于Niagara的无限网格渲染
水彩呈现、高级散射设置和画笔画家
基于SLW材料模式的水下变时工作
局限性
[文档]购买前请阅读有关限制的说明。这很重要!
当前不支持开放世界
不支持多人游戏,模拟无法复制
模拟是在投影在高度场(捕获的地面)上的二维网格中计算的
波浪破碎不是模拟的,而是基于预定义的波浪剖面动画
不支持VR和移动
没有与Water Plugin集成
使用流体通量的项目:
〔Brushify-沙滩包〕
技术细节
输入:默认TPP字符输入
网络复制:否
支持的开发平台:Windows
Windows/Mac:是
开发时间:28个月以上
流体流量大小:178 MB
75种材料
36张蓝图
186物质功能
12个接口
32个尼亚加拉模块
10尼亚加拉系统
37个材料实例
90个纹理
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