Update:
Updated Skeleton, no retargeting needed!
New shader for "x-ray" effect to make the Skeleton visible inside of a character
Body parts can be separated into single pieces for a collapsing /scattering effect
The Realistic Base Skeleton can be used as an animated character or as a simple environmental prop. Different textures allow for custom variations: old, swamp, burnt, fleshy, fresh and medical- Skeleton. This Skeleton is rigged to the Epic skeleton and compatible with animations for it.
Technical Details
Features:
Realistic Skeleton with switchable Materials
Change the amount of blaze in the Burnt Skeleton Material
Use single bone parts of the skeleton as environmental props
Technical Details:
Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size:
4096 x 4096 - 18
2048 x 2048 - 3
Collision: Yes, Custom generated in engine
Vertex Count: 168 - 16750 (detailed list in Documentation)
LODs: No, for the character
Yes, for all static meshes
Number of Character: 1 (22546 Triangles)
Number of Blueprints: 0
Number of Meshes: 17
Number of Master Materials: 3
Number Material Instances: 7
Number of Textures: 21
Animated: No
Number of Animations: 0
Engine Compatibility: 4.15.3 and newer
Intended Platform: All
Platforms Tested: Windows
Documentation Included: Yes
更新:
更新骨架,无需重定向!
新增 “X 射线 ”效果着色器,使骨骼在角色内部清晰可见
可将身体部分分离成单个碎片,以产生坍塌/散射效果
逼真的基础骨架可用作动画角色或简单的环境道具。不同的纹理允许自定义变化:古老的、沼泽的、烧焦的、肉质的、新鲜的和医用的骨架。该骨架与史诗骨架相匹配,并与史诗骨架的动画效果兼容。
技术细节
特点
可切换材质的逼真骨骼
改变 “烧焦骨架 ”材质中的炽热程度
将骨架的单个骨骼部分用作环境道具
技术细节
按比例缩放至史诗骨骼: 是
基于物理的渲染 是
纹理大小
4096 x 4096 - 18
2048 x 2048 - 3
碰撞 是,在引擎中自定义生成
顶点数量 168 - 16750(详细列表见文档)
LODs: 否,用于角色
有,用于所有静态网格
角色数量: 1(22546 个三角形)
蓝图数量 0
网格数:17
主材质数量: 3 3
材料实例数: 7 7
纹理数量: 21 21
动画 无
动画数量 0
引擎兼容性:4.15.3 及更新版本
平台 所有
已测试平台:Windows Windows
包含文档: 有
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