This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Features:
High quality and fidelity texture sets - most 2048 pixels +
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic Post Process and Look Up Table
Optimized for games!
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
Includes test dynamic lighting scene
Only 1 mesh per house to reduce drawcalls!
Texture Sizes:
2048 [20]
1024 [2]
512 [1]
256 [1]
128 [3]
Scaled to Epic Skeleton: Yes
Collision: Yes
Vertex Count: Shown in documentation
LODs: None
Number of Meshes: 12
Number of Materials and Material Instances: 19
Number of Textures: 29
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
该项目包括图片中的所有内容,以及在虚幻引擎中创建的所有资产、地图和素材。每项资产都是为逼真的 AAA 级视觉效果、风格和预算而创建的。
技术细节
特点
高质量、高保真的纹理集 - 最多 2048 像素 +
主材质设置可控制大部分道具和模型
粗糙度、反照率、法线等附加控件
通道包装粗糙度 | 金属度 | 环境遮蔽
逼真的后期处理和查找表
针对游戏进行了优化!
所有品牌和标签均由我们的工作室定制,因此不存在任何法律问题
从各方面看都是完全详细的模型
包括测试动态照明场景
每栋房屋只有一个网格,以减少调用!
纹理尺寸:
2048 [20]
1024 [2]
512 [1]
256 [1]
128 [3]
缩放至史诗骨骼: 是
碰撞:是 是
顶点数 在文档中显示
LODs: 无
网格数: 12
材质和材质实例数: 19 19
纹理数量: 29 29
支持的开发平台: Windows 视窗
支持的目标构建平台:Window/Mac/PS4/Xbox 窗口/Mac/PS4/Xbox
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