A straightforward and powerful tool for spline-based mesh deforming. Essential for 3D world building. Built around Unity's native spline tool, making it intuitive to combine with other tools or gameplay logic.
> Provide the component with a spline and an input mesh, and it gets continuously repeated and deformed along its curve.
This tool makes it easy to achieve this right inside Unity, without needing to go back and forth between editor and external modeling software. Designed to be easy to use and not overly complex.
Build fences, pipes, paths, cables and much more!
MAJOR FREE UPDATE
• Caps, attach any prefab to the start/end of the mesh
• Manual segment count control
• Stretch-to-fit functionality
• UV scale & offset control
• Rotation roll angle with per-point adjustments, twist a mesh around the spline
• Vertex color data over the spline, to drive shader-based effects
• Several UI and usability improvements
Updating to v1.2.0+ requires deleting the asset completely! It now imports as a package.
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