脚本/功能 【更新】Weatherade Snow and Rain System 1.1.1雨雪天气系统

Unity插件信息
插件名称: Weatherade Snow and Rain System
插件官网: https://assetstore.unity.com/packages/tools/utilities/weatherade-snow-and-rain-system-275622
版本: 1.1.1
解压密码:
素材类型: 脚本/功能












































Unity 6 supported!
Built-in RP and URP are supported now!
HDRP in plans.
Weatherade system incudes two different sets of shaders for snow and rain scenes.
But shaders themselves wouldn't be nearly as powerful without Cover Instance - a manager that lets you globally customize the appearance of scene surfaces and create a coverage occlusion mask.

Instead of a thousand words, just download playable demos: BiRP, URP
The core features of this system:
Automatic coverage area occlusion
Interactive deformable snow
GPU powered snowfall/rain
The Coverage Occlusion feature automatically generates a mask so objects located under roofs or canopies are not exposed to snow/rain.

The Traces feature allows you to interactively deform the snow cover. Any dynamic object can leave traces without time-consuming setup - just turn on one option and you're done.

The GPU Particle System is finely tuned to create fairly dense snowfall or rain effects, with the ability to remove particles upon impact with surfaces. And all this with excellent performance.

Weatherade comes with few additional tools, which can boost your workflow.

Features:
• Snow Coverage shaders
• Rain Coverage shaders
• Terrain support
• Coverage Occlusion
• Snow Traces (deformable snow) with correct normals.
• Displacement
• Custom Data-Driven Tessellation (supports terrain as well)
• Snow subsurface scattering
• Snow sparkle
• Batch Shader Swapper - a tool for the fast material conversion.
• Total Brush (lite)
• Full demo scene from the playable demo is included (drivable car has a simple controller)
...and much more.
Make sure to download playable demos of BiRP and URP to see it in action.

The drivable car controller from the playable demo created with Realistic Car Controller.

The animal models used in the demo video can be found here.

The demo content includes this car(original model used in the demo), but with the very basic controller.


支持 Unity 6!
现已支持内置 RP 和 URP!
计划中的 HDRP。
Weatherade 系统包含两套不同的着色器,分别用于雪景和雨景。
但是,如果没有 “覆盖实例”(Cover Instance),着色器本身也不会如此强大。“覆盖实例 ”是一个管理器,可让您全局自定义场景表面的外观,并创建覆盖遮蔽掩码。

与其千言万语,不如下载可播放演示: BiRP、URP
该系统的核心功能
自动覆盖区域遮蔽
交互式可变形雪
由 GPU 驱动的降雪/降雨
覆盖区域遮挡功能可自动生成遮挡物,这样位于屋顶或天棚下的物体就不会受到降雪/降雨的影响。

通过痕迹功能,您可以对雪覆盖层进行交互式变形。任何动态物体都可以留下痕迹,无需费时设置,只需打开一个选项即可完成。

GPU 粒子系统经过精细调整,可以制作相当密集的降雪或降雨效果,并能在粒子撞击表面时将其移除。所有这些都具有出色的性能。

Weatherade 还附带了一些额外的工具,可以改善你的工作流程。

功能特点
- 雪覆盖着色器
- 雨覆盖着色器
- 地形支持
- 覆盖遮挡
- 具有正确法线的雪迹(可变形雪)。
- 位移
- 自定义数据驱动的细分(也支持地形)
- 雪地次表面散射
- 雪地闪光
- 批量着色器交换器 - 用于快速转换材质的工具。
- 全画笔(精简版)
- 完整演示场景





作者 cg小白兔 发表于 前天 14:09
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