Description
Easy Rain allows artists to create highly-realistic rain using a Blueprint system and harnessing Niagara particles. With it, you can create light rain, or stormy summer downpours in seconds. Easy Rain is aimed for both Games/Realtime, Offline Rendering, and runs well on lower-end GPU's. When combined with the Movie Render Queue, Easy Rain renders beautiful, falling rain that motion-blurs in a realistic way.
Easy Rain also includes two Material Functions to easily puddles and/or leaks/droplets to your landscape or models. This World Puddle Material Function supports Nanite Tessellation/Displacement for realistic results, but is not dependent on nanite work. It also supports rippling effects, and full art direction capabilities such as controlling the amount, the falloff, and the general breakup patterns on the accumulated rain puddles themselves.
Disclaimer: Requires Mesh Distance Fields to be enabled in Project Settings. Solution and workaround shown in the documentation tutorial!
说明
Easy Rain 允许艺术家使用蓝图系统和尼亚加拉粒子来制作高度逼真的雨。 有了它,您可以在几秒钟内创建小雨或夏季暴雨。Easy Rain 适用于游戏/实时和离线渲染,在低端 GPU 上运行良好。与 “电影渲染队列”(Movie Render Queue)结合使用时,Easy Rain 可渲染出逼真的美丽落雨。
Easy Rain 还包含两种材质功能,可轻松为景观或模型添加水坑和/或泄漏/水滴。世界水坑材质功能支持纳米粒子细分/位移,可实现逼真的效果,但并不依赖于纳米粒子工作。它还支持涟漪效果和完整的艺术指导功能,例如控制累积雨坑本身的数量、落差和一般破裂模式。
免责声明:需要在 “项目设置 ”中启用 “网格距离字段”。解决方案和变通方法请参见文档教程!
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